Memory requirements need to be updated for 1.5

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Postby Urmel » Wed Mar 29, 2006 9:49 pm

Try to increase the graphics aperture size in BIOS to 128MB. And one point to check is the hardware acceleration of the VGA adapter (but not very likely to help Your problem)
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Postby KadaverJack » Wed Mar 29, 2006 10:02 pm

dominic wrote:By the way, is there a thread/wiki about the plans for 2.0 ? I hope it need an even stronger computer... (Well, if you have a strong computer and the game can make use of it that's fine, as long as you can turn down graphical effects to make it work on an older one)

There is a todo list and a roadmap in the wiki.

But our biggest performance issues atm is not all that eyecandy stuff (you can disable all of it), it's the playermodels (they have way too much polygons and we don't have a modeler to rework them or make new models :() and badly optimized maps (just have a look at the polycounts of nexdm13 or nexdm11 e.g.)
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Postby esteel » Sun Apr 02, 2006 3:03 pm

ok 256mb ram is indeed a bit low for Nexuiz, but the texture quality does help as it seems. Well we should try to convince LordHavoc to implement texture compression, but i'm not sure its that easy in DP..

Oh and speaking of high poly.. the gibs in Nexuiz 1.5 and earlier versions have been horribly high. In 1.6 the gibs are much better in that regard. For now you can replace the gibs with empty ones. Unless you play in the ladder that is! Its forbitten there. download this file and put it into your Nexuiz/data folder. Just move it to an other folder or change the extension to .pk3_ when playing in the ladder :)
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