Game Crashes - Sidux Linux

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Game Crashes - Sidux Linux

Postby arcturus » Tue Aug 14, 2007 1:26 am

Looks like a great game!

However ...

I see the splash screen with the caption 'loading', then the screen goes blank, followed by a crash back to the desktop. The desktop looks enlarged, almost as if someone placed a magnifier in front of it, forcing me to restart X to get back the correct screen resolution.

Vital statistics:

Nexuiz 2.3
Sidux Linux 64 bit
2.6.21.3 kernel
nVidia 6600GT w/ 100.14.11 drivers
Chimei 22" Widescreen

Here's the output:

arcturus@blacksidux:~/games/Nexuiz$ ./nexuiz-linux-x86_64-sdl
Console initialized.
Nexuiz Linux 16:39:24 May 30 2007
Trying to load library... "libz.so.1" - loaded.
Compressed files support enabled
Added packfile data/common-spog.pk3 (26 files)
Added packfile data/data20070531.pk3 (3675 files)
Trying to load library... "libcurl.so.4" - loaded.
cURL support enabled
Initializing client
Failed to init SDL joystick subsystem:
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Ogg Vorbis support enabled
couldn't exec config.cfg
couldn't exec data/campaign.cfg
couldn't exec autoexec.cfg
Starting video system
Video: fullscreen 800x600x32x60hz
Linked against SDL version 1.2.11
Using SDL library version 1.2.11
checking for OpenGL 1.1.0... enabled
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 GT/AGP/SSE2
GL_VERSION: 2.1.1 NVIDIA 100.14.11
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
SDL_EXTENSIONS:
Checking OpenGL extensions...
checking for glDrawRangeElements... enabled
checking for GL_ARB_multitexture... enabled
checking for GL_ARB_texture_env_combine... enabled
checking for GL_ARB_texture_env_dot3... enabled
checking for GL_EXT_texture3D... enabled
checking for GL_ARB_texture_cube_map... enabled
checking for GL_ARB_texture_non_power_of_two... enabled
checking for GL_EXT_compiled_vertex_array... enabled
checking for GL_EXT_texture_edge_clamp... enabled
checking for GL_EXT_texture_filter_anisotropic... enabled
checking for GL_EXT_blend_minmax... enabled
checking for GL_EXT_blend_subtract... enabled
checking for glStencilOpSeparate... enabled
checking for GL_EXT_stencil_two_side... enabled
checking for GL_ARB_vertex_buffer_object... enabled
checking for GL_ARB_shader_objects... enabled
checking for GL_ARB_shading_language_100... enabled
checking for GL_ARB_vertex_shader... enabled
checking for GL_ARB_fragment_shader... enabled
0 SDL joystick(s) found:
OpenGL Backend starting...
glDrawRangeElements detected (max vertices 4096, max indices 4096)
GLSL shader support detected: texture units = 4 texenv, 16 image, 8 array
OpenGL backend started.
Trying to load library... "libjpeg.so.62" - loaded.
JPEG support enabled
Trying to load library... "libpng12.so.0" - loaded.
PNG support enabled
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
SndSys_Init: using the SDL module
Sound format: 48000Hz, 2 channels, 16 bits per sample
Found 1 cdrom drives.
No CD in drive 0.
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
Draw_CachePic: failed to load gfx/m_white
./nexuiz-linux-x86_64-sdl: symbol lookup error: /usr/lib/libvorbisfile.so.3: undefined symbol: vorbis_synthesis_idheader
arcturus@blacksidux:~/games/Nexuiz$

Ideas? Thanks.
arcturus
Newbie
 
Posts: 2
Joined: Tue Aug 14, 2007 1:21 am

Re: Game Crashes - Sidux Linux

Postby KadaverJack » Tue Aug 14, 2007 3:18 am

arcturus wrote:I see the splash screen with the caption 'loading', then the screen goes blank, followed by a crash back to the desktop. The desktop looks enlarged, almost as if someone placed a magnifier in front of it, forcing me to restart X to get back the correct screen resolution.

No need to restart X. Either use "xrandr -s 0" or ctrl-alt-num_plus/num_minus next time.

./nexuiz-linux-x86_64-sdl: symbol lookup error: /usr/lib/libvorbisfile.so.3: undefined symbol: vorbis_synthesis_idheader

Seems like your version of libvorbisfile.so.3 is incompatible with the precompiled binaries, so you might need to compile the engine yourself.
What's the exact version of the package that contains libvorbisfile.so.3 on your system?
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby arcturus » Tue Aug 14, 2007 3:32 am

v 1.2.0

further investigation yields a possible smoking gun ...

http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=436083

I really don't want to compile the game but if that's the only option.
arcturus
Newbie
 
Posts: 2
Joined: Tue Aug 14, 2007 1:21 am


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