Bug on nexdm11

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Bug on nexdm11

Postby YourOwnDumbSelf » Thu Mar 30, 2006 9:52 am

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Postby esteel » Thu Mar 30, 2006 11:20 am

Nice find.. hope some of our mappers can solve it quite easily.
Last edited by esteel on Thu Aug 31, 2006 7:35 pm, edited 1 time in total.
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Postby Urmel » Thu Mar 30, 2006 1:31 pm

IMHO ur mappers can take dm11 and blow it out, far away! It really sux :P
uncomfortable
random
mean
embarrassing
limited
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Postby tChr » Thu Mar 30, 2006 2:03 pm

Urmel aus dem Eis wrote:IMHO ur mappers can take dm11 and blow it out, far away! It really sux :P

Thats because you suck withut a nex.. its a good map.. And i still miss the old 14 :(
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby Urmel » Thu Mar 30, 2006 2:25 pm

tChr wrote:
Urmel aus dem Eis wrote:IMHO ur mappers can take dm11 and blow it out, far away! It really sux :P

Thats because you suck withut a nex.. its a good map.. And i still miss the old 14 :(


Gnaagnaa @tChr :P I also miss it dm14 althou Igh ply much better on the nweone...
uncomfortable
random
mean
embarrassing
limited
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Postby esteel » Thu Mar 30, 2006 2:35 pm

Although i did not like the old nexdm14 because i was not very good on it but i miss the map. Its like loosing an old distant friend ;).
Maybe if someone would recreate it (the old was said to be broken beyond repair) it would surely be great to reinclude it. As the .map file is available it should be easy to make it the same as the old version just better.
Last edited by esteel on Thu Aug 31, 2006 7:36 pm, edited 1 time in total.
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Postby morfar » Thu Mar 30, 2006 3:34 pm

That bug is old and known :) I will check it out.. and see if I can fix it
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Postby kern » Thu Mar 30, 2006 7:02 pm

thats not a bug, its a feature :)
you can walk all round the outside of the ceiling too, and drop into the space floor.

go around and look up from the base of the pit nr the staircase.
also try lazerjump back out up the side of the invisible wall.
can make a dull game a nice trek for jumpers. 8)

And i still miss the old 14 :(



me 2 :/

some nice jumping space there, good map to sort out the simple shooters from skilled movers. lazer rules :)

Edit:
seems you can lazer jump out of the little Quad box under the stairs too
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