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Draw_CachePic: failed to load gfx/mainmenu
unable to open "video/logo.dpv", error: unable to open file
It MAY be a bad download could someone post a MD5sum of a known-to-work zip package of nexuiz 2.3. That would be great.
Incase anyone cares this is the full output of what I get in my linux console when I try to run(including the above error in-context).
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Console initialized.
Nexuiz Linux 16:37:51 May 30 2007
Trying to load library... "libz.so.1" - loaded.
Compressed files support enabled
Added packfile data/common-spog.pk3 (26 files)
data/data20070531.pk3 is not a PK3 file
unable to load pak "data/data20070531.pk3"
Trying to load library... "libcurl.so.4" "libcurl.so.3" - loaded.
cURL support enabled
Initializing client
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Ogg Vorbis support enabled
couldn't exec quake.rc
couldn't exec default.cfg
couldn't exec autoexec.cfg
Starting video system
Video: fullscreen 640x480x16x60hz
Loading OpenGL driver libGL.so.1
checking for GLX_ARB_get_proc_address... enabled
checking for GLX_SGI_swap_control... enabled
checking for OpenGL 1.1.0... enabled
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6200 A-LE/AGP/SSE2
GL_VERSION: 2.1.0 NVIDIA 97.55
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address
Checking OpenGL extensions...
checking for glDrawRangeElements... enabled
checking for GL_ARB_multitexture... enabled
checking for GL_ARB_texture_env_combine... enabled
checking for GL_ARB_texture_env_dot3... enabled
checking for GL_EXT_texture3D... enabled
checking for GL_ARB_texture_cube_map... enabled
checking for GL_ARB_texture_non_power_of_two... enabled
checking for GL_EXT_compiled_vertex_array... enabled
checking for GL_EXT_texture_edge_clamp... enabled
checking for GL_EXT_texture_filter_anisotropic... enabled
checking for GL_EXT_blend_minmax... enabled
checking for GL_EXT_blend_subtract... enabled
checking for glStencilOpSeparate... enabled
checking for GL_EXT_stencil_two_side... enabled
checking for GL_ARB_vertex_buffer_object... enabled
checking for GL_ARB_shader_objects... enabled
checking for GL_ARB_shading_language_100... enabled
checking for GL_ARB_vertex_shader... enabled
checking for GL_ARB_fragment_shader... enabled
OpenGL Backend starting...
glDrawRangeElements detected (max vertices 4096, max indices 4096)
GLSL shader support detected: texture units = 4 texenv, 16 image, 8 array
OpenGL backend started.
Trying to load library... "libjpeg.so.62" - loaded.
JPEG support enabled
Trying to load library... "libpng12.so.0" - loaded.
PNG support enabled
Draw_CachePic: failed to load gfx/loading
Draw_CachePic: failed to load gfx/num_0
Draw_CachePic: failed to load gfx/num_1
Draw_CachePic: failed to load gfx/num_2
Draw_CachePic: failed to load gfx/num_3
Draw_CachePic: failed to load gfx/num_4
Draw_CachePic: failed to load gfx/num_5
Draw_CachePic: failed to load gfx/num_6
Draw_CachePic: failed to load gfx/num_7
Draw_CachePic: failed to load gfx/num_8
Draw_CachePic: failed to load gfx/num_9
Draw_CachePic: failed to load gfx/num_minus
Draw_CachePic: failed to load gfx/sb_shells
Draw_CachePic: failed to load gfx/sb_bullets
Draw_CachePic: failed to load gfx/sb_rocket
Draw_CachePic: failed to load gfx/sb_cells
Draw_CachePic: failed to load gfx/sb_slowmo
Draw_CachePic: failed to load gfx/sb_invinc
Draw_CachePic: failed to load gfx/sb_energy
Draw_CachePic: failed to load gfx/sb_str
Draw_CachePic: failed to load gfx/sb_flag_red_taken
Draw_CachePic: failed to load gfx/sb_flag_red_lost
Draw_CachePic: failed to load gfx/sb_flag_red_carrying
Draw_CachePic: failed to load gfx/sb_key_carrying
Draw_CachePic: failed to load gfx/sb_flag_blue_taken
Draw_CachePic: failed to load gfx/sb_flag_blue_lost
Draw_CachePic: failed to load gfx/sb_flag_blue_carrying
Draw_CachePic: failed to load gfx/sbar
Draw_CachePic: failed to load gfx/sbar_minimal
Draw_CachePic: failed to load gfx/sbar_overlay
Draw_CachePic: failed to load gfx/inv_weapon0
Draw_CachePic: failed to load gfx/inv_weapon1
Draw_CachePic: failed to load gfx/inv_weapon2
Draw_CachePic: failed to load gfx/inv_weapon3
Draw_CachePic: failed to load gfx/inv_weapon4
Draw_CachePic: failed to load gfx/inv_weapon5
Draw_CachePic: failed to load gfx/inv_weapon6
Draw_CachePic: failed to load gfx/inv_weapon7
Draw_CachePic: failed to load gfx/inv_weapon8
Draw_CachePic: failed to load gfx/ranking
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Draw_CachePic: failed to load gfx/finale
SndSys_Init: using the ALSA module
Sound format: 48000Hz, 2 channels, 16 bits per sample
Initial CD volume: 1
CD Audio Initialized
Draw_CachePic: failed to load gfx/mainmenu
unable to open "video/logo.dpv", error: unable to open file
CDAudio: track 1 is not audio
Client using port 0
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:35507
Couldn't write config.cfg.
OpenGL Backend shutting down