Playing on laptop, need help

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Postby nexbender » Wed Sep 26, 2007 9:25 pm

Urmel wrote:Now that leileilol posted this (which may not really help, as you don't seem to have Linux on that laptop): this video chip should be one with Hyper Memory (or whatever ATI calls that), which is a hybrid between small "native" video RAM and shared memory. Anyway, shouldn't be a problem.

Still I'm doing hard in understanding which problems exactly you're suffering. If I were you, I'd enable auto recording to take a look if those "lags" are still recognizable there. If yes, I'd take a look at the demo on another box, and maybe you could upload that demo for me/us so we can have a look ourselves.


The ATI chipset on the work laptop does seem to have 256 megs of its own memory, at least according to the info I get from its BIOS*. And I dual-boot it with Linux, have fglrx for that - it sucks donkey turds but hey, it's ATI, no surprise.

OK, I'll record myself tonight at work. If I have shownetgraph and showfps 1 will those end up in the recorded file? And how will you tell when I pushy the little button and the game responded, didn't respond, responded incorrectly or late, or just went "bork bork bork" like the swedish chef? I suppose I could simultaneously record the keyboard clatter and colorful language. ;)

*Dump from ATI Tray Tools:
Code: Select all
Display adapter               ATI Radeon Graphics Processor (0x71C5)
Core Name                     M56
SubVendor                     Unknown 103C
SubDevice                     309F
BUS                           1
Device                        0
Function                      0
Base Address 0                E0000008
Base Address 1                00004001
Base Address 2                F4600000
Base Address 3                00000000
                             
Bus Type                      PCI Express
SMARTGART Installed           No
                             
Driver Version                07.4
Release Version               8.36-070314a3-044981C-ATI
QuadBuffer Stereo Support     No
Catalyst Registry Path         
System\ControlSet002\Services\ati2mtag\Device0
                             
______________________________
Clock Information             
BIOS VPU                      392.00
Current VPU                   398.25
BIOS MEM                      252.00
Current MEM                   247.50
                             
______________________________
Overdrive                     
Supported                     No
                             
______________________________
Radeon PCI configuration space
    00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 
00  02 10 C5 71 07 00 10 00 00 00 00 03 10 00 00 00
10  08 00 00 E0 01 40 00 00 00 00 60 F4 00 00 00 00
20  00 00 00 00 00 00 00 00 00 00 00 00 3C 10 9F 30
30  00 00 00 00 50 00 00 00 00 00 00 00 10 01 00 00
40  00 00 00 00 00 00 00 00 00 00 00 00 3C 10 9F 30
50  01 58 02 06 00 00 00 00 10 80 11 00 A0 0F 2C 01
60  10 08 00 00 01 0D 00 00 43 00 01 11 00 00 00 00
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80  05 00 80 00 00 00 00 00 00 00 00 00 00 00 00 00
90  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
A0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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D0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
E0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
F0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
                             
Hardware Information          ASIC (Software) Method
Family                        63
Emulated Revision             10
Gfx Engine ID                 3
VRam Bit Width                128
Installed memory              256
                             
Hardware Information          Direct hardware access
Installed memory              256 Mb
Memory Type                   DDR2
Memory Width                  128 bit
Tmu                           4
                             
______________________________
Radeon Registers             
RADEON_BIOS_0_SCRATCH         20040002
RADEON_BIOS_1_SCRATCH         0100C000
GB_TILE_CONFIG                01410011
HWDREG_00000000               21000EAC
HWDREG_00000001               00000001
HWDREG_00000002               00000000
HWDREG_00000003               0000000C
HWDREG_00000004               240006C8
HWDREG_00000005               00000001
HWDREG_00000006               00000000
HWDREG_00000007               0000000C
HWDREG_00000008               00000005
HWDREG_00000009               00000000
HWDREG_0000000A               00010090
HWDREG_0000000B               100FAC8F
HWDREG_0000000C               44221100
HWDREG_0000000D               00073011
HWDREG_0000000E               00000000
HWDREG_0000000F               0F3FF01A
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HWDREG_00000011               0F3FF01A
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HWDREG_00000013               0F3FF01A
HWDREG_00000014               0F3FF01F
HWDREG_00000015               000000CA
HWDREG_00000016               000001CA
HWDREG_00000017               0000018A
HWDREG_00000018               0000010A
HWDREG_00000019               0000014A
HWDREG_0000001A               0000060A
HWDREG_0000001B               0000040A
HWDREG_0000001C               0000001A
HWDREG_0000001D               00000012
HWDREG_0000001E               00000017
HWDREG_0000001F               00008028
HWDREG_00000020               00000000
                             
______________________________
Video BIOS Information       
Version                       009.012.002.007
Part Number                   BK-ATI VER009.012.002.007.021601
Date                          2006/08/18 10:02
Vram Type                     DDR2
                             
______________________________
Controller Configurations     
Controller 0                   
Active Connections:           
   -Monitor (CRT1) (0) 1680x1050x60
Controller 1                   
Active Connections:           
   No Active Connections       
                             
______________________________
Displays supported by adapter
0                             (1) Monitor (CRT1)
1                             (2) LCD Panel (Laptop)
2                             (4) TV
3                             (8) Second Digital Flat Panel
                             
______________________________
EnumDisplays                 
Display Type 0, Extended Type 1 , Max Resolution 1920x1080
Display Type 2, Extended Type 0 , Max Resolution 1680x1050
Display Type 1, Extended Type 0 , Max Resolution 1024x768
Display Type 3, Extended Type 2 , Max Resolution 1680x1050
                             
______________________________
Loaded Displays               
Display 1 index               1
Display 2 index               61440
TV Index                      4
______________________________
Multi VPU State               
ulActiveAdapters              1
ulAvailableAdapters           0
ulCurrentAdapter              0
ulDongleCapabilities          0
ulDongleConnection            -1
ulDongleDisplayIndex          0
ulPrimaryIndex                0
ulMVPUMaxFBSize               0
ulMVPUMaxPipes                0
ulMVPUMaxVisFBSize            0
ulMVPUState                   65
State Bits                     
NODISPLAYCONNECT               
NOINTERCONNECT                 
______________________________
Multi VPU Caps               
______________________________
No additional information     
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Postby Urmel » Thu Sep 27, 2007 6:12 am

the netgraph won't be recorded, nor the fps. Doesnt matter. I'm frequently lagging while the netgraph is absolutely quiet and 0 ping. I don't think one can rely at all on lagometer and netgraph. Heh, and of course it will be you who will tell us at which time of the demo you see lags (if they show up), i.e. by typing a chat message.

I'd just like to know if some lags will be recorded, will show up when playing in slowmotion. What would definately be saved is packet loss when playing online.

Another thing is, do the lags occur both on local and online matches? Would be kinda interesting to know.

And forget about the VGA. I really dont think it's the problem. 80fps is quite okay for an X1600.
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Postby nexbender » Sat Sep 29, 2007 3:31 am

Urmel wrote:the netgraph won't be recorded, nor the fps. Doesnt matter. I'm frequently lagging while the netgraph is absolutely quiet and 0 ping. I don't think one can rely at all on lagometer and netgraph. Heh, and of course it will be you who will tell us at which time of the demo you see lags (if they show up), i.e. by typing a chat message.

Well I forgot to type messages when I lagged, but I think it's pretty obvious from the demo. Anytime you see me land someplace stupid or obviously not where I meant, or fall off of something, or look down then back up for no apparent reason (weapon wouldn't switch to laser for jump), or dot someone with the nex only to have the shot appear after I'd already fired it and begun to peel out, or...you get the idea...those are lag. There's an unintentional rocket jump on the back top of enemy's tower where I had already switched to laser but it failed to register...classic. There are a dozen or so laser jumps that weren't pointed the right way, for no apparent reason (mostly lasering to increase speed at wrong angle). And a few funnies where I couldn't switch to shotgun, gave up and pinged an enemy with laser. The top of the tower rocket jumps were never at the angle I moved to. The two mortar jumps were intentional and purely for my own amusement.

Urmel wrote:I'd just like to know if some lags will be recorded, will show up when playing in slowmotion. What would definately be saved is packet loss when playing online.

Another thing is, do the lags occur both on local and online matches? Would be kinda interesting to know.

I don't know how to guage packet loss.

Lagging does occur on local matches as well, no significant difference I can feel, i.e., spend as often compensating for weirdness.

Demo is here.

To a lesser degree I get the same stupid behavior on my big home box. To reassure myself I'm not crazy I ran Sauerbraten, which is a "thick" client where damn-near everything except position happens on local box. I picked a busy DM pub, got on and started cleaning up. After I passed the admin's score (I started late), he kicked me. :roll:
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Postby Urmel » Sat Sep 29, 2007 5:23 pm

nexbender wrote:I don't know how to guage packet loss.


I just press TAB and take a look at the scoreboard. No big deal 8)

nexbender wrote:To reassure myself I'm not crazy I ran Sauerbraten, which is a "thick" client where damn-near everything except position happens on local box. I picked a busy DM pub, got on and started cleaning up. After I passed the admin's score (I started late), he kicked me. :roll:


lol, I hope we'll manage your probs soon and meet you on the nexuiz servers :D
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Postby Urmel » Sat Sep 29, 2007 8:33 pm

Watched the demo. The lags are obvious on my box as well. AND it's quite familiar to me, it exactly looks like the lags I suffer when playing at work (going online over M$ exchange server). Or when I play at home while my daughter is watching vid streams or something, and I forgot to enable bandwidth control.

What makes me wonder is when you're saying it's no difference if you're playing online or local, at work or at home. Wow. Now you got me. I have no idea why this happens. Dammit! :oops:

Ever tried to mess around with cl_movement ?
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Postby KadaverJack » Sat Sep 29, 2007 9:41 pm

@nexbender: try "gl_finish 1", that might help in case broken input drivers are causing your problem...
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Postby nexbender » Mon Oct 01, 2007 8:24 am

KadaverJack wrote:@nexbender: try "gl_finish 1", that might help in case broken input drivers are causing your problem...


I had already tried setting gl_finish and cl_movement to non-zero values - both independently and together - and they only _increased_ lag. I'm not just talking on the laptop (ATI on XP), I mean the beefy home box (Nvidia on Linux) as well. I've been through Xeno's list of variables and read through other threads and I'm fairly certain I've exhausted the possibilities.

OK, I'd like to enter a minor correction (I'm thinking I should combine the two threads): I can almost eliminate all input lag on the _home_ box (not the laptop) by disabling absolutely everything and playing offline on a map that is not poorly implemented. Other than that, when I clicky the button, sometimes it works, sometimes it doesn't, and sometimes (like just now) in the middle of match, out of sheer frustration, I just drop out of the game because I don't want to ruin other ppls good time by complaining. It is not my style. In fact it's not my style, generally, to _care_ about any one particular game, but this game is decent and, more importantly, the players are very decent and generally adult, which is so refreshing, really, I'm not sure if I'd care we were stuck playing pong (gross exaggeration, btw).

Urmel: I do play online. I'm usually on in the middle of the night (in California).

What boggles is that few other people have mentioned these problems and that a number of skilled players online do not appear to have these problems: they are able to get up to speed correctly (run, jump, jump again and hold down, land-jump, jump again and hold down, rinse, repeat), rely on hit-scan, and combo jump/laser-jump at the right time/angle. Since I can't, I'm basically stuck playing ketchup and close-quarters rocket/mortar whore, which allows me to be somewhat useful on a few CTF maps, but blah blah blah. Blah blah blah. Fffffffflllllpppppppppttttttttttt. Etc.

EDIT: Out of sheer masochism I'm going to get back online with the HOME BOX and demo a match on Galt's no-hook CTF server. I'll post it as a link in both this thread and the home-box thread.
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Postby nexbender » Wed Oct 03, 2007 2:46 am

OK, just so I'm perfectly clear, I have completely given up on Nexuiz being playable on my laptop. I may still do it occasionally while at work, but um, yeah, either the network code is complete garbage or something in the engine is horked the hell up.

What am I basing this on? Simple f'ing logic. When I'm at home (home box), I kick ass, even though Nexuiz on my home box is still glitchy and input lags. :) When I'm at work, I get my ass kicked, most times without even seeing what was going on.

If I sound worked up, it's because I really like this game and, more importantly, the vast majority of its players have good will and share a spirit of camaraderie and teamwork. This is the _only_ FPS I've ever played which I advocate to other people (and they've become regulars), the _only_ FPS where I've taken time to instruct newbies.

Cripes, maybe I need more work to do, hmm, Urmel? :lol:

EDIT: If you're a dev and you saw this and it pissed you off, good! I hope it pisses you off so much you contact me to beta test! :twisted:
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Postby Urmel » Wed Oct 03, 2007 5:56 pm

Err, nah, I'm no dev at all, just someone with great experience how bad it can hurt to play over a company's internet connection. Additionally my job comes with a bunch of PC toys to test, and I'm always pissed off with sucking hardware :D

If you want to talk to the developers, you better connect to their irc channel which is #alientrap on anynet.org :wink:
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Postby nexbender » Fri Oct 05, 2007 5:43 am

Urmel wrote:Err, nah, I'm no dev at all, just someone with great experience how bad it can hurt to play over a company's internet connection. Additionally my job comes with a bunch of PC toys to test, and I'm always pissed off with sucking hardware :D

If you want to talk to the developers, you better connect to their irc channel which is #alientrap on anynet.org :wink:


I know, but I really don't care that much now. For the gang who usually see me on, they know if I'm playing from home or work. Home = I rock. Work = totally useless. Hell, I can't even get up to speed or maintain speed properly, which is probably the single most annoying thing. I'm just going to blame it on Windows and leave it be. I'll play from home and that's it. Besides, I'm probably moving to a new job soon, where I will actually have to work occasionally, so the laptop will go bye-bye, which is fine. I hate this piece of crap.
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