surround soiund, audio channels, snd_channels

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surround soiund, audio channels, snd_channels

Postby nexbender » Thu Nov 15, 2007 12:57 am

So I've got a spiffy new pair of surround sound headphones. I've got an Audigy 2 ZS sound card. Under Linux I can set up alsa to unmute and set all channels correctly. But under Windows it seems impossible. I can get nexuiz-sdl.exe to use six channels, but the glx port (the one I use, cuz nexuiz-sdl won't honor refresh rate, doesn't see mousewheel even when forcing it, and runs like crap) doesn't grok snd_channels "6" (set in my autoexec.cfg). Is this a limitation on how it abstracts resources or am I doing something wrong?
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Postby FruitieX » Thu Nov 15, 2007 7:42 pm

I'm having the same problem. With the glx version, surround won't work but it does in sdl... Not that it matters anymore now that I have headphones instead of speakers like I used to :). I'm also running Linux (Ubuntu 7.10)
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Postby Urmel » Thu Nov 15, 2007 8:28 pm

Well, only the sdl supports surround sound.
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Postby GreEn`mArine » Fri Nov 16, 2007 8:29 am

no, iirc technically also glx should support surround sound.

But as developers of the engine refuse to test it theirself (by getting Windows XP or some other version) they didn't manage it to really get it working together with "realworld" drivers, e.g. the CreativeLabs drivers.
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Postby divVerent » Fri Nov 16, 2007 4:18 pm

Stop trolling and help.

Yes, I do refuse installing Windows on my main computer, as I do not have a free partition around on it. Actually, the hard drive is quite full.

Also, I do not have a sound card in my PC, just some onboard chip.

Oh... and I don't have a surrund sound system either. So even if I wiped all my precious data to install Windows and bought a sound card that supports surround, I would still not be able to test surround sound.

What are you expecting? This game is free. You can't expect the developers to buy extra hardware and operating system licenses so you can download the game for free. It works different - if you can help with something, do it.

And actually, I did already invest money into developing this game - I bought some ATI card for testing. Too bad it doesn't fit in my new PC, and I don't have the old one any more.

As for the OP's problem: did you try a more current version of the SDL? http://www.libsdl.org/release/SDL-1.2.12-win32.zip contains a DLL, overwrite your SDL.dll with that and post if it helps with your mouse problem.
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Postby Urmel » Fri Nov 16, 2007 4:52 pm

you got pm divverent.
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Postby GreEn`mArine » Fri Nov 16, 2007 7:37 pm

sorry for trolling. However, these days my time is to short to do any exceptional testing, unfortunately.

What do you mean with
As for the OP's problem:

? I mean, who are you addressing ?
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Postby Urmel » Fri Nov 16, 2007 8:09 pm

OP = original poster (means Nexbender) :wink:
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Postby nexbender » Wed Nov 28, 2007 1:45 am

divVerent wrote:As for the OP's problem: did you try a more current version of the SDL? http://www.libsdl.org/release/SDL-1.2.12-win32.zip contains a DLL, overwrite your SDL.dll with that and post if it helps with your mouse problem.

My bad, I'm just now seeing this thread again. I can't test the new SDL lib for the foreseeable future since I went back to Linux. However, I may have some spare hardware you can have for nothing, including a decent soundcard, hard drive and a PCI PATA controller if you need it - I need to verify the soundcard is a 5.1 and will post back here. If that's too much hassle, I can probably be talked into setting something up on a spare box to test out Windows junk. You guys do a great job and though my time is tight now, I'd like to help.
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Postby nexbender » Tue Dec 04, 2007 12:28 pm

divVerent wrote:As for the OP's problem: did you try a more current version of the SDL? http://www.libsdl.org/release/SDL-1.2.12-win32.zip contains a DLL, overwrite your SDL.dll with that and post if it helps with your mouse problem.

Tried it on work laptop running XP, still no mousewheel with that newer SDL library in place.
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