squimmy wrote:^7Received signal 11, exiting...
^7OpenGL Backend shutting down
AFAIK sig 11 is a bus error
squimmy wrote:Would it help if I was to downgrade?
I doubt it, and it's generally best to use latest drivers anyway. Congrats on getting the newest ones to work btw

squimmy wrote:Typically, enemy territory works great however. Why do some work and some don't?
I think the issue is lack of support for 16 and 32 bpp modes in the ATI driver. Someone with more experience in the nex [dp] codebase may want to ring in on this though.
You could try to patch one line #418 in vid_sdl.c :
- Code: Select all
- if (bpp >= 32)
+ if (bpp >= 24)
...or another in vid_glx.c line #694:
- Code: Select all
- VID_BuildGLXAttrib(attrib, bpp == 32);
+ VID_BuildGLXAttrib(attrib, bpp == 24);
Then recompile nexuiz and try running it with -bpp 24. Not sure the differences between 24bpp and 32bpp in this case, i.e. if the alpha chan will give you probs.