Totally Broken!

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Totally Broken!

Postby squimmy » Tue Apr 04, 2006 6:29 pm

I cannot get the game to do anything at all. I get this error...
Code: Select all
^7Nexuiz Linux 15:38:59 Aug 30 2005
^7Trying to load library... "libz.so.1" - loaded.
^7Compressed files support enabled
^7Added packfile ./data/data20050818-full.pk3 (2554 files)
^7Console initialized.
^7Playing registered version.
^7Initializing client
^7Trying to load library... "libvorbis.so.0" - loaded.
^7Trying to load library... "libvorbisfile.so.3" - loaded.
^7Ogg Vorbis support enabled
^7couldn't exec config.cfg
^7couldn't exec autoexec.cfg
^70 demo(s) in loop
^7No demos listed with startdemos
^7Starting video system
^7Video: fullscreen 1024x768x32
^7Loading OpenGL driver libGL.so.1
^7checking for GLX_ARB_get_proc_address...  enabled
^7checking for GLX_SGI_swap_control...  not detected
^7checking for OpenGL 1.1.0...  enabled
^7GL_VENDOR: ATI Technologies Inc.
^7GL_RENDERER: RADEON X800 GTO Generic
^7GL_VERSION: 1.3.5519 (X4.3.0-8.20.8)
^7GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
^7GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_ARB_get_proc_address GLX_ARB_multisample
^7Checking OpenGL extensions...
^7checking for glDrawRangeElements...  enabled
^7checking for GL_ARB_multitexture...  enabled
^7checking for GL_ARB_texture_env_combine...  enabled
^7checking for GL_ARB_texture_env_dot3...  enabled
^7checking for GL_EXT_texture3D...  enabled
^7checking for GL_ARB_texture_cube_map...  enabled
^7checking for GL_EXT_compiled_vertex_array...  enabled
^7checking for GL_EXT_texture_edge_clamp...  enabled
^7checking for GL_EXT_texture_filter_anisotropic...  enabled
^7checking for GL_NV_texture_shader...  not detected
^7checking for GL_EXT_stencil_two_side...  not detected
^7checking for GL_ARB_shader_objects...  enabled
^7checking for GL_ARB_shading_language_100...  enabled
^7checking for GL_ARB_vertex_shader...  enabled
^7checking for GL_ARB_fragment_shader...  enabled
^7checking for GL_NV_half_float...  not detected
^7OpenGL Backend starting...
^7glDrawRangeElements detected (max vertices 2147483647, max indices 65535)
^7GLSL shader support detected: texture units = 8 texenv, 16 image, 8 array
^7OpenGL backend started.
^7Trying to load library... "libjpeg.so.62" - loaded.
^7JPEG support enabled
^7Received signal 11, exiting...
^7OpenGL Backend shutting down






PPracer works, glxgears works. americas army and chromium all work.......I do have serious problems with anything sdl related though, could that be relevant?


Thanks for ANY help in this matter.
squimmy
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Postby esteel » Tue Apr 04, 2006 6:40 pm

In worst case you can compile the -glx version from the darkplacesengine*.zip file included with Nexuiz. That should work. Just extract it and run make in the new DarkPlaces directory. You have to make sure you have the required libs though..
I'm not sure if there is much to configure for sdl.. hope the linux pros have more ideas :)
Last edited by esteel on Thu Aug 31, 2006 7:40 pm, edited 1 time in total.
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Postby squimmy » Tue Apr 04, 2006 7:02 pm

I downloaded it in a package from the mandriva package repository, so I didn't compile it. Should I try compiling it from source?
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Postby KadaverJack » Tue Apr 04, 2006 7:22 pm

squimmy wrote:I downloaded it in a package from the mandriva package repository, so I didn't compile it. Should I try compiling it from source?

Try to download the zip file from http://www.nexuiz.com/index.php?module=downloads first. The build date of the engine and the filename data20050818-full.pk3 indicate that mandriva still has Nexuiz 1.2 in its repository. You won't be able to play with that on 1.5 servers anyway and perhaps that'll fix your problem.
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Postby squimmy » Wed Apr 05, 2006 4:06 pm

Unforunately it doesn't work. But I notice that the download has no opengl version, just a sdl version, I know sdl doesn't work, so can I not get a gl version?

Anyway, here's the result again

Code: Select all
^7Nexuiz Linux 13:23:10 Feb 13 2006
^7Trying to load library... "libz.so.1" - loaded.
^7Compressed files support enabled
^7Added packfile data/data20060214.pk3 (2537 files)
^7Console initialized.
^7Playing registered version.
^7Initializing client
^7Trying to load library... "libvorbis.so.0" - loaded.
^7Trying to load library... "libvorbisfile.so.3" - loaded.
^7Ogg Vorbis support enabled
^7couldn't exec config.cfg
^7couldn't exec autoexec.cfg
^70 demo(s) in loop
^7No demos listed with startdemos
^7Starting video system
^7Video: fullscreen 800x600x32x60hz
^7Linked against SDL version 1.2.9
^7Using SDL library version 1.2.8
^7checking for OpenGL 1.1.0...  enabled
^7GL_VENDOR: ATI Technologies Inc.
^7GL_RENDERER: RADEON X800 GTO Generic
^7GL_VERSION: 1.3.5519 (X4.3.0-8.20.8)
^7GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
^7SDL_EXTENSIONS:
^7Checking OpenGL extensions...
^7checking for glDrawRangeElements...  enabled
^7checking for GL_ARB_multitexture...  enabled
^7checking for GL_ARB_texture_env_combine...  enabled
^7checking for GL_ARB_texture_env_dot3...  enabled
^7checking for GL_EXT_texture3D...  enabled
^7checking for GL_ARB_texture_cube_map...  enabled
^7checking for GL_EXT_compiled_vertex_array...  enabled
^7checking for GL_EXT_texture_edge_clamp...  enabled
^7checking for GL_EXT_texture_filter_anisotropic...  enabled
^7checking for GL_NV_texture_shader...  not detected
^7checking for GL_EXT_stencil_two_side...  not detected
^7checking for GL_ARB_shader_objects...  enabled
^7checking for GL_ARB_shading_language_100...  enabled
^7checking for GL_ARB_vertex_shader...  enabled
^7checking for GL_ARB_fragment_shader...  enabled
^7checking for GL_NV_half_float...  not detected
^7OpenGL Backend starting...
^7glDrawRangeElements detected (max vertices 2147483647, max indices 65535)
^7GLSL shader support detected: texture units = 8 texenv, 16 image, 8 array
^7OpenGL backend started.
^7Trying to load library... "libjpeg.so.62" - loaded.
^7JPEG support enabled
^7Trying to load library... "libpng12.so.0" - loaded.
^7PNG support enabled
Fatal signal: Segmentation Fault (SDL Parachute Deployed)

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Postby KadaverJack » Wed Apr 05, 2006 4:56 pm

squimmy wrote:Unforunately it doesn't work. But I notice that the download has no opengl version, just a sdl version, I know sdl doesn't work, so can I not get a gl version?

You'll have to compile it yourself. Just unzip nexuizenginesource20060213.zip, open a xterm, cd to your Nexuiz/darkplaces directory and enter "make nexuiz".
(for everything to work you need to have gcc, make and headers (-dev or -devel packages) for libjpeg, libpng, libsdl and xorg)
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Postby squimmy » Wed Apr 05, 2006 5:02 pm

I did that and it compiled fine with no errors (surprisingly). But when I run ./nexuiz-glx I get the same message as I did in my first post :(.
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Postby KadaverJack » Wed Apr 05, 2006 6:25 pm

Hm, do you know how to use gdb? It would be helpful if we had a backtrace of your segfault.

In case you're not familiar with gdb:
1) install gdb
2) open a xterm and go to your Nexuiz/darkplaces folder again
3) enter "make clean; make debug; cp darkplaces-glx ../nexuiz-glx; cd .."
4) now enter "gdb ./nexuiz-glx" and when you see the line starting with "(gdb)" enter "run -window"
5) when nexuiz crashed, you will see the gdb input line again. enter "bt" and post its output here. (to quit gdb, press ctrl+d)
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Re: Totally Broken!

Postby ds01 » Thu Apr 06, 2006 1:02 am

squimmy wrote:PPracer works, glxgears works. americas army and chromium all work.......I do have serious problems with anything sdl related though, could that be relevant?


Been a while since I used Linux, but last I checked Chromium BSU, AA (based on ut200x engine), and PPracer (based off TuxRacer GPL) - they all use SDL :shock:

I've actually used ATI binary drivers in Linux before and have a few ideas. Is your SDL built against Mesa's GL or the ATI's GL? Whichever it is try the opposite. You could also try uninstalling the ATI drivers and reinstalling Mesa's version, and then rebuild _everything_ against Mesa. Some apps/libs have problems when linked against ATI's GL (did when I used it).

The easiest [safest] way to do the later is to disable X on boot (boot to con), backup X's config file > uninstall ATI > reinstall Mesa > REBOOT. You have to reboot or the old ones [even tho non-existant] could still get referenced (they shouldn't but they *are*). Where you build doesn't matter - boot to console again and do quick builds is fastest, if you know Mesa got installed/setup properly. Then just reinstall ATI drivers/GL > X's config > reboot into X.

So the second one is more time-consuming, but it may be easier than trying to debug Nexuiz ;)
Last edited by ds01 on Thu Apr 06, 2006 1:20 am, edited 2 times in total.
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Re: Totally Broken!

Postby ds01 » Thu Apr 06, 2006 1:18 am

Also I noticed your GL version:

squimmy wrote:^7GL_VERSION: 1.3.5519 (X4.3.0-8.20.8)


The current ATI driver is 8.23.7, did you try the latest release? (I understand if there is a reason an older release works better for you, or if ATI forgot to update their strings.)

I also noticed the version installed is the XFree86 4.3.0 driver. ATI is quite picky about releasing different drivers built against the different versions of XF86/Xorg. Did you use their new installer, or just one of their RPM? Make sure the versions match.
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