Willis wrote:http://dp.deathmask.net/log/nex_mac_glsl
OS X 10.5.1 , Geforce 7900GT
Your beloved hackintosh?

Willis wrote:There appears to be massive z-fighting with the skybox texture. -notexturenonpoweroftwo made no difference on anything. glsl was a bit faster.
r_depthfirst 0 may make this problem go away, however it may run slower also.
Does this problem happen with glsl on and off, or just when it is on?
Willis wrote:Interestingly, running a second tdem demo1 w/o glsl would crash the entire engine, with glsl on, it would work fine.
A backtrace from gdb (or whatever frontend Apple provides) would be appreciated.
Willis wrote:log1 is as in original post
log2 is with -notextureonpoweroftwo
-notexturenonpoweroftwo shouldn't affect that card anyway (I'm told it doesn't support non power of two 3D textures - but who cares).