I run Ubuntu Gutsy Gibbon as OS.
CPU: Athlon X2 4600
RAM: 2GB DDR2
GFX: Nvidia GeForce 8400GS 256MB
I believe my Nvidia drivers are up to date.
[/quote]Console initialized.
Nexuiz Linux 09:52:45 Jul 6 2007
Trying to load library... "libz.so.1" - loaded.
Compressed files support enabled
Added packfile /usr/share/games/nexuiz/data/data20070531.pk3 (3665 files)
Trying to load library... "libcurl.so.4" - loaded.
cURL support enabled
Initializing client
Failed to init SDL joystick subsystem:
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Ogg Vorbis support enabled
couldn't exec data/campaign.cfg
couldn't exec autoexec.cfg
Starting video system
Video: fullscreen 800x600x32x60hz
Linked against SDL version 1.2.11
Using SDL library version 1.2.11
checking for OpenGL 1.1.0... enabled
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400 GS/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.1 NVIDIA 100.14.19
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
SDL_EXTENSIONS:
Checking OpenGL extensions...
checking for glDrawRangeElements... enabled
checking for GL_ARB_multitexture... enabled
checking for GL_ARB_texture_env_combine... enabled
checking for GL_ARB_texture_env_dot3... enabled
checking for GL_EXT_texture3D... enabled
checking for GL_ARB_texture_cube_map... enabled
checking for GL_ARB_texture_non_power_of_two... enabled
checking for GL_EXT_compiled_vertex_array... enabled
checking for GL_EXT_texture_edge_clamp... enabled
checking for GL_EXT_texture_filter_anisotropic... enabled
checking for GL_EXT_blend_minmax... enabled
checking for GL_EXT_blend_subtract... enabled
checking for glStencilOpSeparate... enabled
checking for GL_EXT_stencil_two_side... enabled
checking for GL_ARB_vertex_buffer_object... enabled
checking for GL_ARB_shader_objects... enabled
checking for GL_ARB_shading_language_100... enabled
checking for GL_ARB_vertex_shader... enabled
checking for GL_ARB_fragment_shader... enabled
0 SDL joystick(s) found:
OpenGL Backend starting...
glDrawRangeElements detected (max vertices 4096, max indices 4096)
GLSL shader support detected: texture units = 4 texenv, 32 image, 8 array
OpenGL backend started.
Trying to load library... "libjpeg.so.62" - loaded.
JPEG support enabled
Trying to load library... "libpng12.so.0" - loaded.
PNG support enabled
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
SndSys_Init: using the SDL module
Sound format: 48000Hz, 2 channels, 16 bits per sample
Found 1 cdrom drives.
Can't get initial CD volume
CD Audio Initialized
Draw_CachePic: failed to load gfx/m_white
Client using port 0
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:32781
VID_Restart: changing from fullscreen 800x600x32bpp, to fullscreen 800x600x32bpp.
OpenGL Backend shutting down
Video: fullscreen 800x600x32x60hz
Linked against SDL version 1.2.11
Using SDL library version 1.2.11
checking for OpenGL 1.1.0... enabled
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400 GS/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.1 NVIDIA 100.14.19
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
SDL_EXTENSIONS:
Checking OpenGL extensions...
checking for glDrawRangeElements... enabled
checking for GL_ARB_multitexture... enabled
checking for GL_ARB_texture_env_combine... enabled
checking for GL_ARB_texture_env_dot3... enabled
checking for GL_EXT_texture3D... enabled
checking for GL_ARB_texture_cube_map... enabled
checking for GL_ARB_texture_non_power_of_two... enabled
checking for GL_EXT_compiled_vertex_array... enabled
checking for GL_EXT_texture_edge_clamp... enabled
checking for GL_EXT_texture_filter_anisotropic... enabled
checking for GL_EXT_blend_minmax... enabled
checking for GL_EXT_blend_subtract... enabled
checking for glStencilOpSeparate... enabled
checking for GL_EXT_stencil_two_side... enabled
checking for GL_ARB_vertex_buffer_object... enabled
checking for GL_ARB_shader_objects... enabled
checking for GL_ARB_shading_language_100... enabled
checking for GL_ARB_vertex_shader... enabled
checking for GL_ARB_fragment_shader... enabled
0 SDL joystick(s) found:
OpenGL Backend starting...
glDrawRangeElements detected (max vertices 4096, max indices 4096)
GLSL shader support detected: texture units = 4 texenv, 32 image, 8 array
OpenGL backend started.
Trying to load library... "libjpeg.so.62" - loaded.
JPEG support enabled
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
SndSys_Init: using the SDL module
Sound format: 48000Hz, 2 channels, 16 bits per sample
"maxplayers" set to "1"
Server using port 26000
Server listening on address local:1
Server listening on address 0.0.0.0:26000
Loaded maps/aggressor.ent
Trying to connect...
"challenge !Be#Vo$B.aX" received, sending connect request back to local:1
Got challenge response
"challenge !Be#Vo$B.aX" received, sending connect request back to local:1
Got challenge response
Accepted
Connection accepted to local:1
<-- server to client keepalive
Server: Nexuiz build 09:52:45 Jul 6 2007 (progs 47372 crc)
<===================================>
Aggressor - by Tyrann
CDAudio: Bad track number 0.
Matrix connected
Matrix is spectating now
Matrix is playing now
You got the Mortar
You got the Nex
VID_Restart: changing from fullscreen 800x600x32bpp, to fullscreen 800x600x32bpp.
OpenGL Backend shutting down
Video: fullscreen 800x600x32x60hz
Linked against SDL version 1.2.11
Using SDL library version 1.2.11
checking for OpenGL 1.1.0... enabled
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400 GS/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.1 NVIDIA 100.14.19
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
SDL_EXTENSIONS:
Checking OpenGL extensions...
checking for glDrawRangeElements... enabled
checking for GL_ARB_multitexture... enabled
checking for GL_ARB_texture_env_combine... enabled
checking for GL_ARB_texture_env_dot3... enabled
checking for GL_EXT_texture3D... enabled
checking for GL_ARB_texture_cube_map... enabled
checking for GL_ARB_texture_non_power_of_two... enabled
checking for GL_EXT_compiled_vertex_array... enabled
checking for GL_EXT_texture_edge_clamp... enabled
checking for GL_EXT_texture_filter_anisotropic... enabled
checking for GL_EXT_blend_minmax... enabled
checking for GL_EXT_blend_subtract... enabled
checking for glStencilOpSeparate... enabled
checking for GL_EXT_stencil_two_side... enabled
checking for GL_ARB_vertex_buffer_object... enabled
checking for GL_ARB_shader_objects... enabled
checking for GL_ARB_shading_language_100... enabled
checking for GL_ARB_vertex_shader... enabled
checking for GL_ARB_fragment_shader... enabled
0 SDL joystick(s) found:
OpenGL Backend starting...
glDrawRangeElements detected (max vertices 4096, max indices 4096)
GLSL shader support detected: texture units = 4 texenv, 32 image, 8 array
OpenGL backend started.
Trying to load library... "libjpeg.so.62" - loaded.
JPEG support enabled
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Mod_LoadModel: progs/bolt.mdl not found
Mod_LoadModel: progs/bolt2.mdl not found
Mod_LoadModel: progs/bolt3.mdl not found
SndSys_Init: using the SDL module
Sound format: 48000Hz, 2 channels, 16 bits per sample
Client "Matrix" dropped
OpenGL Backend shutting down