Version 2.4 Crashes on Startup (dll error)

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Version 2.4 Crashes on Startup (dll error)

Postby r » Sun Mar 02, 2008 8:41 pm

I know this issue is an old chestnut, but it's happening to me. The sdl version of the game works fine, but plain old nexuiz.exe crashes every time.

I'm using a Dell Inspiron 9400 laptop with an ATI Radeon Mobility X1400 GPU, with Catalyst Control 2007.0928.2231.38404 - that's the latest version I am able to download.

The crash report says "Appname nexuiz.exe AppVer 1.0.0.0 ModName msvcrt.dll ModVer 7.0.2600.2180 Offset 00037c7e"

Sometimes, however it says instead "AppName: nexuiz.exe AppVer: 1.0.0.0 ModName: atioglxx.dll ModVer: 6.14.10.6956 Offset: 002c4d6f"

I have the latest drivers, as I say, and I have the hotfix which hasn't fixed anything - what can I do?

Version 2.3 works fine, as does 2.4 SDL.

EDIT: I seem to have fixed it by opening nexuiz-sdl.exe, disabling OpenGL 2.0 and then re-opening Nexuiz.exe.

Odd.
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Re: Version 2.4 Crashes on Startup (dll error)

Postby Ed » Sun Mar 02, 2008 9:47 pm

r wrote:EDIT: I seem to have fixed it by opening nexuiz-sdl.exe, disabling OpenGL 2.0 and then re-opening Nexuiz.exe.

That'll be down to Ati's poor drivers not handling OpenGL 2.0 correctly. 2.4 makes more use of OpenGL 2.0 features, something this particular driver doesn't seem to like.

What was wrong with the SDL build? Why not use that.[/code]
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Postby esteel » Sun Mar 02, 2008 10:11 pm

The crash in nexuiz.exe might also be due to a bug.. search the forum for hotfix, that might help.
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Re: Version 2.4 Crashes on Startup (dll error)

Postby Ed » Sun Mar 02, 2008 10:16 pm

esteel wrote:search the forum for hotfix, that might help.

r wrote:and I have the hotfix which hasn't fixed anything

So no, that wouldn't have helped.
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Postby esteel » Sun Mar 02, 2008 10:23 pm

oh you are right, missed that one.
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Re: Version 2.4 Crashes on Startup (dll error)

Postby r » Sun Mar 02, 2008 10:43 pm

Ed wrote:
What was wrong with the SDL build? Why not use that.[/code]


I've been using it now, but I thought for some reason they were different.

Are they?
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Re: Version 2.4 Crashes on Startup (dll error)

Postby Earth » Mon Mar 03, 2008 12:17 am

r wrote:
Ed wrote:
What was wrong with the SDL build? Why not use that.[/code]


I've been using it now, but I thought for some reason they were different.

Are they?


I've compared them both and noticed no difference in graphics or configuration.
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Re: Version 2.4 Crashes on Startup (dll error)

Postby r » Mon Mar 03, 2008 1:02 am

Earth wrote:
r wrote:
Ed wrote:
What was wrong with the SDL build? Why not use that.[/code]


I've been using it now, but I thought for some reason they were different.

Are they?


I've compared them both and noticed no difference in graphics or configuration.


Then my problem is solved!

Another question, though.

Is there a way to get the weapon editor back, or support for more than 8 bots? That was wicked fun and one of the best parts of 2.3.
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Postby divVerent » Mon Mar 03, 2008 6:23 am

No, these menu settings no longer exist, because it was them what slowed down 2.3 so much on startup.

You however can still change that stuff on the console (shift-escape):

g_balance_crylink_<TAB>

shows all Crylink settings.

bot_number 15

makes 15 bots (you also need maxplayers 16 then).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby r » Mon Mar 03, 2008 2:14 pm

divVerent wrote:No, these menu settings no longer exist, because it was them what slowed down 2.3 so much on startup.

You however can still change that stuff on the console (shift-escape):

g_balance_crylink_<TAB>

shows all Crylink settings.

bot_number 15

makes 15 bots (you also need maxplayers 16 then).


Thanks! Is there a place I can put a "weapons.cfg" with all the relevant commands, and then at the start of the game enter "exec weapons.cfg" into the console to make it work, and thus save custom weapon sets?
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