-Dave


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artfoundry wrote:I've got some problems with the realtime lighting and shadows settigns. With the realtime world and dynamic lights on, I get all kinds of lines all over the walls. The shadow options don't seem to work at all (I don't see any dynamic shadows). This is on the Mac version, playing on a dual 2.5 G5 with 1.5GB RAM and a Radeon 9800XT running 10.4.6. Any ideas what's going on?
-Dave
LordHavoc wrote:Try turning on/off r_shadow_glsl and seeing if it behaves better with it off (however it will be slower and lower quality).
You can also turn off shadows.
This looks like Apple isn't honoring the strict rules on behavior of the ftransform() vertex shader function, which is guarenteed to produce the same vertex positions no matter what the shader is doing, in this case it is producing different vertex positions in the lighting shader than the shadows.
This is not good for Apple users, ds01 has been encountering shader compilation bugs as well
artfoundry wrote:Not sure what r_shadow_glsl is, [...]
artfoundry wrote:I've got some problems with the realtime lighting and shadows settigns ... I get all kinds of lines all over the walls... This is on the Mac version ... Any ideas what's going on?
artfoundry wrote:Everything in the game (except the UI) is black except weapon fire (and on the new build I could sometimes see the sky box). Had the same problem with the previous executeable in the package.
ds01 wrote:Fortunately I have a bazillion src trees here, because I've been tracking the progress. If you want to try a newer version, you can use a G5 build [for Tiger], but you will need to download the RC zip off SF.net to grab the new data pk3 for it.
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