Level 14 & 15 crashing, mousepointer apears during MPlay

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Level 14 & 15 crashing, mousepointer apears during MPlay

Postby pier34 » Fri May 09, 2008 5:34 pm

Hello, I have 2 problems in the Singleplayer and 1 in the Mulitplayer! Using Ubuntu 8.04 and notebook Samsung R70 Intel Centrino Duo with Nvidia 8600GT (Version:169.12+2.6.24.12-16.34) and 2 GB RAM.

1. Problem# When I start level 15 Aneuyrism, Nexuiz quits everytime after some seconds. Here ist the report:
*****************************************************************************************************************************************
Trying to load library... "libz.so.1" - loaded.
Added packfile /usr/share/games/nexuiz/data/data20080229.pk3 (3982 files)
Added packfile /usr/share/games/nexuiz/data/music20080229.pk3 (10 files)
Trying to load library... "libcurl.so.4" - loaded.
Failed to init SDL joystick subsystem:
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Trying to load library... "libmodplug.so.0" - loaded.
Trying to load library... "libOffscreenGecko.so" "/usr/lib/games/nexuiz/libOffscreenGecko.so" - failed.
execing quake.rc
execing default.cfg
execing physicsQBR.cfg
execing newhook.cfg
execing weapons.cfg
execing normal.cfg
execing config.cfg
execing data/campaign.cfg
couldn't exec autoexec.cfg
Initializing Video Mode: fullscreen 1280x800x32x60hz
Linked against SDL version 1.2.12
Using SDL library version 1.2.12
0 SDL joystick(s) found:
Trying to load library... "libjpeg.so.62" - loaded.
Trying to load library... "libpng12.so.0" - loaded.
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Shader 'textures/Reaptxt/sun' already defined
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
Wanted audio Specification:
Channels : 2
Format : 0x8010
Frequency : 48000
Samples : 4096
Obtained audio specification:
Channels : 2
Format : 0x8010
Frequency : 48000
Samples : 1024
Sound format: 48000Hz, 2 channels, 16 bits per sample
Found 1 cdrom drives.
No CD in drive 0.
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
Client using an automatically assigned port
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:37585
Fake CD track 1 playing...
Bad address
Bad address
LHNET_Write: sendto returned error: Network is unreachable
LHNET_Write: sendto returned error: Network is unreachable
Unable to query master servers, no suitable network sockets active.
No network
execing mutator_reset.cfg
Shader 'textures/Reaptxt/sun' already defined
Server using port 26000
Server listening on address local:1
Server listening on address 0.0.0.0:26000
Loaded maps/aneurysm.ent

Trying to connect...
"challenge XoKc+tC7UwE" received, sending connect request back to local:1
Got challenge response
"challenge XoKc+tC7UwE" received, sending connect request back to local:1
Got challenge response
Accepted

Connection accepted to local:1
--> client to server keepalive
<-- server to client keepalive

Server: Nexuiz build 09:18:31 Mar 23 2008 (progs 46685 crc)

<===================================>

Aneurysm
CDAudio: Bad track number 0.
Bad address
Team changes not allowed
<GotoG> connected
<GotoG> is spectating now
execing maps/aneurysm.cfg
Fake CD track 6 playing...
Acidic connected
Thunderstorm connected
Death connected
unconnected changed name to Acidic
unconnected changed name to Thunderstorm
unconnected changed name to Death
<GotoG> is playing now
Bad address
server Profile:
[CallCount] [Statements] [BuiltinCost]
11 49981616 0 havocbot_goalrating_kh
6179 3158638 5910338 tracewalk
Host_Error: server runaway loop counter hit limit of 10000000 jumps
tip: read above for list of most-executed functions
QuakeC crash report for server:
s8120: STORE_ENT kh_keylist (=entity 266), head
havocbot_roles.qc : havocbot_goalrating_kh : statement 0
havocbot_roles.qc : havocbot_role_kh_carrier : statement 31
havocbot.qc : havocbot_ai : statement 4
bots.qc : bot_think : statement 82
cl_physics.qc : SV_PlayerPhysics : statement 45
Client "<GotoG>" dropped
Client "Acidic" dropped
Client "Thunderstorm" dropped
Client "Death" dropped
Bad address
]quit

***************************************************************************************************************************************

2. Problem# In level 14 it quits and a part of the report is:
******************************************************************:
<GotoG> was blasted by Kangaroo
Bad address
You got the Electro
Kangaroo was blasted by <GotoG>
You got the Nex
You got the Machine Gun
<GotoG> was blasted by Kangaroo
Bad address
You got the Crylink
Kangaroo was blasted by <GotoG>
You got the Electro
<GotoG> was gunned by Kangaroo
You got the Hagar
You got the Electro
You got the Machine Gun
You got the Nex
Bad address
You got the Rocket Launcher
You got the Crylink
<GotoG> has been vaporized by Kangaroo
Segmentation fault
**************************************************************************************************************************************

Nexuiz often gives "Bad address" out! Is that the problem? How to solve?

3. Problem# Multiplayer is mainly working fine, but often during gameplay the mousepointer appears for half a second and I can't move forward anymore. Everytime I have first to move backward a bit and than I can move forward again. Any suggestions?
pier34
Newbie
 
Posts: 4
Joined: Sat Apr 12, 2008 10:12 am

Postby esteel » Fri May 09, 2008 8:44 pm

Problem 1: Its known and fixed for the next version. There is a test version for 2.4.1 available in the forum that fixes this and more but as 2.4.1 should really be released this weekend i leave it to you to find this thread :)
Problem 3 might be caused by this: http://forums.alientrap.local/viewtopic.php?p=34151#34151

I'm not sure about Problem 2.. might be also fixed or its a problem of your graphic drivers. Hard to say without more info..
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby pier34 » Sat May 10, 2008 11:23 am

Thx, your reply helped a lot.

For problem 3, as an other thread discussed it, it seems a screensaver produced problem.

For problem 1 the latest hotfix helped. For problem 2 i'm not sure because i didn't tested enough yet.

Thx for your help!
pier34
Newbie
 
Posts: 4
Joined: Sat Apr 12, 2008 10:12 am


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