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by thedevnull » Wed May 14, 2008 5:07 am
Hello,
I added new maps from the mappack and from Nexuiz Ninja's to my /data directory and they are not showing up in the game. Went to the server console and typed:
- Code: Select all
fs_rescan
maps
Server said it imported the new maps. Then on the client when I type maps I don't see it. At the end of a match I don't see the new maps from Nex Ninjia's either way..
Any ideas?
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thedevnull
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- Posts: 29
- Joined: Wed Apr 16, 2008 12:35 am
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by thedevnull » Wed May 14, 2008 5:25 am
On startup I get this:
- Code: Select all
./server_linux.sh &
[1] 4464
hhh@fff:~/Nexuiz> Nexuiz Linux 15:46:59 May 11 2008
Trying to load library... "libz.so.1" - loaded.
Added packfile data/79drdm5_beta2_nex.pk3 (128 files)
Added packfile data/79drgc2_nex.pk3 (31 files)
Added packfile data/acid3dm5_nex.pk3 (34 files)
Added packfile data/af3hex_nex.pk3 (31 files)
Added packfile data/ame7q3dm3_nex.pk3 (101 files)
Added packfile data/ame7q3tny1_nex.pk3 (53 files)
Added packfile data/apocalyptica_nex.pk3 (27 files)
Added packfile data/bal3dm3_nex.pk3 (69 files)
Added packfile data/bal3dm5_nex.pk3 (63 files)
Added packfile data/batcula_nex.pk3 (62 files)
Added packfile data/chronic_nex.pk3 (154 files)
Added packfile data/CMP1-dm6_nex.pk3 (52 files)
Added packfile data/common-spog.pk3 (26 files)
Added packfile data/ctf_wtf.pk3 (12 files)
Added packfile data/cttourney1_nex.pk3 (70 files)
Added packfile data/data20080511.pk3 (4076 files)
Added packfile data/distonic_nex.pk3 (75 files)
Added packfile data/dubneoc_nex.pk3 (22 files)
Added packfile data/geo-core_nex.pk3 (32 files)
Added packfile data/hal_palindrome_nex.pk3 (50 files)
Added packfile data/HandsOfGod_nex.pk3 (32 files)
Added packfile data/ikzdm1_nex.pk3 (141 files)
Added packfile data/jaxtourney2_nex.pk3 (30 files)
Added packfile data/klzegypt_nex.pk3 (91 files)
Added packfile data/ktsdm4_nex.pk3 (36 files)
Added packfile data/map-ctf_facing_worlds_nex2.pk3 (139 files)
Added packfile data/map-ctf_greatwall_reloaded3.pk3 (46 files)
Added packfile data/map-darkcityb1.pk3 (54 files)
Added packfile data/map-gleeb_geocomp3_nex.pk3 (28 files)
Added packfile data/mappack.pk3 (1 files)
Added packfile data/mIKEctf2_nex.pk3 (27 files)
Added packfile data/monolith_nex.pk3 (25 files)
Added packfile data/pukka3dm2_nex.pk3 (34 files)
Added packfile data/puma3tourney4_nex.pk3 (29 files)
Added packfile data/q3skoredm1_nex.pk3 (22 files)
Added packfile data/qbeast_nex.pk3 (34 files)
Added packfile data/qdolphin_nex.pk3 (35 files)
Added packfile data/quimera_nex.pk3 (22 files)
Added packfile data/quintdm3_nex.pk3 (63 files)
Added packfile data/redm04_nex.pk3 (64 files)
Added packfile data/storm3dm3_nex.pk3 (75 files)
Added packfile data/straledm5_nex.pk3 (125 files)
Added packfile data/zpdm01_nex.pk3 (38 files)
Trying to load library... "libcurl.so.4" - loaded.
execing quake.rc
execing default.cfg
execing physicsQBR.cfg
execing newhook.cfg
execing weapons.cfg
execing normal.cfg
Warning: Could not expand $r_showsurfaces
Warning: Could not expand $gl_finish
Warning: Could not expand $v_kicktime
couldn't exec config.cfg
execing config_update.cfg
Warning: Could not expand $v_hwgamma in alias _update_configversion_0
Warning: Could not expand $r_glsl_contrastboost in alias _update_configversion_0
Warning: Could not expand $r_glsl_contrastboost in alias _update_0_r_glsl_cb_1
Ignore the error message above, the check works fine otherwise
couldn't exec data/campaign.cfg
couldn't exec autoexec.cfg
execing server.cfg
"maxplayers" set to "6"
Shader 'textures/bal3hh/lig_128-01w1-2k' already defined
Shader 'textures/cmp1-dm8/e8trimlight2_pur' already defined
Shader 'textures/cmp1-dm8/e8tinylightpur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_b_pur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_pur' already defined
Shader 'textures/cmp1-dm8/e8circle_pur' already defined
Shader 'textures/cmp1-dm8/e8clangfloor' already defined
Shader 'textures/cmp1-dm8/logo' already defined
Shader 'textures/cmp1-dm8/ame7jp' already defined
Shader 'textures/cmp1-dm8/ame7glass' already defined
Shader 'textures/Reaptxt/sun' already defined
Shader 'textures/tech1soc_sfx/lig_032-01b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_032-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_064-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-02y1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-03w3-2k' already defined
Shader 'textures/tech1soc_sfx/jpblue_floor01a' already defined
Server using port 26000
Server listening on address 0.0.0.0:26000
Loaded maps/aggressor.ent
FS_Open("data/maps/.mapinfo", "rb", false): nasty filename rejected
FS_Open("maps/.mapinfo", "rb", false): nasty filename rejected
FS_Open("data/maps/.ent", "rb", false): nasty filename rejected
FS_Open("maps/.ent", "rb", false): nasty filename rejected
FS_Open("data/maps/.bsp", "rb", false): nasty filename rejected
FS_Open("maps/.bsp", "rb", false): nasty filename rejected
Maplist contains no single playable map! Resetting it to default map list.
models/weapons/g_gl.md3: could not load texture "glaunch.tga"
models/weapons/g_gl.md3: could not load texture "glaunch.tga"
models/grenademodel.md3: could not load texture "grenademodelskin.tga"
models/weapons/v_gl.md3: could not load texture "glaunch.tga"
models/weapons/v_gl.md3: could not load texture "glaunch.tga"
models/weapons/w_gl.zym: could not load texture "glaunch"
models/weapons/g_rl.md3: could not load texture "textures/rl2.tga"
models/weapons/g_rl.md3: could not load texture "textures/rl.tga"
models/weapons/g_rl.md3: could not load texture "textures/rl2.tga"
models/flash.md3: could not load texture "f_shotgun.jpg"
models/rocket.md3: could not load texture "textures/rl2.tga"
models/rocket.md3: could not load texture "textures/rl2.tga"
models/rocket.md3: could not load texture "textures/rl2.tga"
models/rocket.md3: could not load texture "textures/rl2.tga"
models/weapons/v_rl.md3: could not load texture "textures/rl2.tga"
models/weapons/v_rl.md3: could not load texture "textures/rl.tga"
models/weapons/v_rl.md3: could not load texture "textures/rl2.tga"
models/weapons/w_rl.zym: could not load texture "rl2"
models/weapons/w_rl.zym: could not load texture "rl"
models/items/a_rockets.md3: could not load texture "rocketam.tga"
models/items/a_cells.md3: could not load texture "cellammoskin.tga"
models/items/a_shells.md3: could not load texture "shellsamm.tga"
models/weapons/g_uzi.md3: could not load texture "textures/uzi.tga"
models/weapons/g_uzi.md3: could not load texture "textures/uzi.tga"
models/tracer.mdl: could not load texture "models/bulcore.tga" (frame 0) for shader "models/bulcore"
models/tracer.mdl: could not load texture "models/bultrail.tga" (frame 0) for shader "models/bultrail"
models/uziflash.md3: could not load texture "textures/muzzle2"
models/uziflash.md3: could not load texture "textures/muzzle1"
models/weapons/v_uzi.md3: could not load texture "textures/uzi.tga"
models/weapons/v_uzi.md3: could not load texture "textures/uzi.tga"
models/weapons/w_uzi.zym: could not load texture "uzi"
models/items/g_a25.md3: could not load texture "saskin.tga"
models/items/g_a25.md3: could not load texture "laskin.tga"
models/items/g_h100.md3: could not load texture "lhskin.tga"
models/items/g_h100.md3: could not load texture "50hpskin"
models/weapons/g_hagar.md3: could not load texture "hagar.tga"
models/weapons/g_hagar.md3: could not load texture "hagar.tga"
models/weapons/v_hagar.md3: could not load texture "hagar.tga"
models/weapons/v_hagar.md3: could not load texture "hagar.tga"
models/weapons/w_hagar.zym: could not load texture "hagar"
models/items/g_h25.md3: could not load texture "mhskin.tga"
models/weapons/g_nex.md3: could not load texture "nexgun.tga"
models/nexflash.md3: could not load texture "nexflash.tga"
models/weapons/v_nex.md3: could not load texture "nexgun.tga"
models/weapons/w_nex.zym: could not load texture "nexgun"
models/weapons/g_electro.md3: could not load texture "electroskin.tga"
models/weapons/g_electro.md3: could not load texture "electroskin.tga"
models/ebomb.mdl: could not load texture "models/eleccore.tga" (frame 0) for shader "models/eleccore"
models/ebomb.mdl: could not load texture "models/eleccore2.tga" (frame 1) for shader "models/eleccore"
models/ebomb.mdl: could not load texture "models/eleccore3.tga" (frame 2) for shader "models/eleccore"
models/ebomb.mdl: could not load texture "models/eleccore4.tga" (frame 3) for shader "models/eleccore"
models/ebomb.mdl: could not load texture "models/eleccore5.tga" (frame 4) for shader "models/eleccore"
models/ebomb.mdl: could not load texture "models/eleccore6.tga" (frame 5) for shader "models/eleccore"
models/ebomb.mdl: could not load texture "models/eleccore7.tga" (frame 6) for shader "models/eleccore"
models/ebomb.mdl: could not load texture "models/eleccore8.tga" (frame 7) for shader "models/eleccore"
models/ebomb.mdl: could not load texture "models/elecbeam.tga" (frame 0) for shader "models/elecbeam"
models/ebomb.mdl: could not load texture "models/elecglass.tga" (frame 0) for shader "models/elecglass"
models/weapons/v_electro.md3: could not load texture "electroskin.tga"
models/weapons/v_electro.md3: could not load texture "electroskin.tga"
models/weapons/w_electro.zym: could not load texture "electroskin"
models/items/g_a1.md3: could not load texture "shard"
models/items/g_h1.md3: could not load texture "shskin.tga"
Invalid program name menu !
menu program not loaded.
NOTE: crashed before even initializing the world, not saving persistent data
Shader 'textures/bal3hh/lig_128-01w1-2k' already defined
Shader 'textures/cmp1-dm8/e8trimlight2_pur' already defined
Shader 'textures/cmp1-dm8/e8tinylightpur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_b_pur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_pur' already defined
Shader 'textures/cmp1-dm8/e8circle_pur' already defined
Shader 'textures/cmp1-dm8/e8clangfloor' already defined
Shader 'textures/cmp1-dm8/logo' already defined
Shader 'textures/cmp1-dm8/ame7jp' already defined
Shader 'textures/cmp1-dm8/ame7glass' already defined
Shader 'textures/Reaptxt/sun' already defined
Shader 'textures/tech1soc_sfx/lig_032-01b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_032-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_064-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-02y1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-03w3-2k' already defined
Shader 'textures/tech1soc_sfx/jpblue_floor01a' already defined
"fraglimit" changed to "300"
"timelimit" changed to "20"
"teamplay" changed to "4"
models/laser.mdl: could not load texture "models/ltrail.tga" (frame 0) for shader "models/lasertrail"
models/laser.mdl: could not load texture "models/lcore.tga" (frame 0) for shader "models/lasercore"
models/weapons/v_laser.md3: could not load texture "laser.tga"
models/weapons/w_laser.zym: could not load texture "laser"
models/weapons/g_shotgun.md3: could not load texture "textures/shotgun.tga"
models/weapons/v_shotgun.md3: could not load texture "textures/shotgun.tga"
models/weapons/w_shotgun.zym: could not load texture "shotgun"
models/player/carni.zym: could not load texture "carni"
models/player/carni.zym: could not load texture "carniarmor"
models/player/crash.zym: could not load texture "quark"
models/player/grunt.zym: could not load texture "grunt"
models/player/headhunter.zym: could not load texture "headhunter"
models/player/insurrectionist.zym: could not load texture "insurrectionist"
models/player/jeandarc.zym: could not load texture "heroine"
models/player/lurk.zym: could not load texture "lurk"
models/player/lurk.zym: could not load texture "reptile"
models/player/lycanthrope.zym: could not load texture "lycanthrope"
models/player/marine.zym: could not load texture "marine"
models/player/nexus.zym: could not load texture "nexus"
models/player/nexus.zym: could not load texture "mulder"
models/player/nexus.zym: could not load texture "xolar"
models/player/nexus.zym: could not load texture "fbgreen"
models/player/nexus.zym: could not load texture "fbred"
models/player/nexus.zym: could not load texture "fborange"
models/player/nexus.zym: could not load texture "fbcolored"
models/player/pyria.zym: could not load texture "pyria"
models/player/shock.zym: could not load texture "shock"
models/player/skadi.zym: could not load texture "skadi"
models/player/specop.zym: could not load texture "specop"
models/player/visitant.zym: could not load texture "fricka"
models/gibs/bloodyskull.md3: could not load texture "bloodyskull.tga"
models/gibs/eye.md3: could not load texture "eye.tga"
models/gibs/eye.md3: could not load texture "eyeblood.tga"
models/gibs/gib1.md3: could not load texture "gib1.tga"
models/gibs/gib2.md3: could not load texture "textures/gib2.tga"
models/gibs/gib3.md3: could not load texture "textures/gib3.tga"
models/gibs/gib4.md3: could not load texture "textures/gib4.tga"
models/gibs/gib5.md3: could not load texture "flesh1.tga"
models/gibs/gib6.md3: could not load texture "flesh1.tga"
models/gibs/smallchest.md3: could not load texture "textures/meat.tga"
models/gibs/smallchest.md3: could not load texture "textures/meat.tga"
models/gibs/smallchest.md3: could not load texture "textures/meat.tga"
models/gibs/smallchest.md3: could not load texture "textures/meat.tga"
models/gibs/smallchest.md3: could not load texture "textures/meat.tga"
models/gibs/chest.md3: could not load texture "textures/meat.tga"
models/gibs/chest.md3: could not load texture "textures/meat.tga"
models/gibs/chest.md3: could not load texture "textures/meat.tga"
models/gibs/arm.md3: could not load texture "textures/meat.tga"
models/gibs/arm.md3: could not load texture "textures/meat.tga"
models/gibs/arm.md3: could not load texture "textures/meat.tga"
models/gibs/leg1.md3: could not load texture "textures/meat.tga"
models/gibs/leg2.md3: could not load texture "textures/meat.tga"
models/gibs/leg2.md3: could not load texture "textures/meat.tga"
models/hook.md3: could not load texture "textures/hook"
models/weapons/g_crylink.md3: could not load texture "crylink.tga"
models/plasmatrail.mdl: could not load texture "models/pcore.tga" (frame 0) for shader "models/plascore"
models/plasmatrail.mdl: could not load texture "models/ptrail.tga" (frame 0) for shader "models/plastrail"
models/weapons/v_crylink.md3: could not load texture "crylink.tga"
models/weapons/w_crylink.zym: could not load texture "crylink"
models/ctf/flag_blue.md3: could not load texture "models/domination/dom_axe.tga"
models/ctf/flag_red.md3: could not load texture "models/domination/dom_bolt.tga"
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thedevnull
- Member
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- Posts: 29
- Joined: Wed Apr 16, 2008 12:35 am
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by esteel » Wed May 14, 2008 7:45 pm
The extra maps are loaded just fine (see the lines saying: Added packfile)
But a server will only cycle those maps that are listed in the variable g_maplist. That way you can put in all maps but only play those you like or like if you have two servers they do not need to play all the same maps.
I really had hope this part was rather clear in Nexuiz/Docs/server ?!?
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esteel
- Site admin and forum addon
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- Posts: 3924
- Joined: Wed Mar 01, 2006 8:27 am
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by thedevnull » Wed May 14, 2008 9:56 pm
Very little is clear in the documentation. It doesn't say anything about adding maps and having them seen in the server.
I have it set to " " because when I hard code it the maps where not available from the console.
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thedevnull
- Member
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- Posts: 29
- Joined: Wed Apr 16, 2008 12:35 am
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by thedevnull » Fri May 16, 2008 12:58 pm
I goofed and it seems to be fine now.
Thanks Estee for all your helpl!!!
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thedevnull
- Member
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- Posts: 29
- Joined: Wed Apr 16, 2008 12:35 am
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by esteel » Fri May 16, 2008 1:16 pm
Well maybe you can enlighten us to what was so confusing so the documentation might be improved?
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esteel
- Site admin and forum addon
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- Joined: Wed Mar 01, 2006 8:27 am
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