At long distances, walls begin to become see-through. It's hardly regular- usually on small brushes, and it's accompanied by tearing sometimes. It's really not advantageous, except on that new checkerboard map by giuseppe (where people are entirely revealed behind their sniper walls). It ONLY occurs at long distances- short range surfaces don't exhibit this.
So far, it's only been really apparent on Giuseppe's map and Facing Worlds (where people behind the columns on the middle floor are visible).
Interestingly, it _doesn't_ happen on maps that are made entirely out of .ase models, like Brokenworld- even though the distances are further. Only with brush geometry.
Some screenshots of the glitch:





I hope this doesn't mean that Mac support will be cut in the future.
