Decals go over the edge

If you've had any problems with Nexuiz, or would like to report bugs, post here.

Moderators: Nexuiz Moderators, Moderators

Postby file 824 ph » Sun Aug 31, 2008 1:45 am

that depends on few things
major ones include:
where the decal is created (rendering engine or game engine)
how the game engine deal with edges
and finally if it should be treated as a bug or a feature...

although tossed around jokingly earlier, using them to hide is not such a bad idea...
then u could put others around just to fake ppl out

id say in this kind of a community, at this point... its the general publics decision if it should be clipped


if it matters i vote that they act as temp walls
they stay the way they are but if a bullet comes in contact with it, it hits the decal...
making for sum interesting team play strategies :P
file 824 ph
Member
 
Posts: 37
Joined: Wed Aug 13, 2008 2:50 am

Postby esteel » Mon Sep 01, 2008 4:10 pm

Basicly i do not think that decals can block stuff from a technical point of view (i assume they are just effects and not exported to the game engine) and i also think that Nexuiz is way too fast to make this a usefule feature. It works in slower games, for example enemy terriory quake wars has deplayable shields.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Previous

Return to Nexuiz - Support / Bugs

Who is online

Users browsing this forum: No registered users and 1 guest

cron