Decals go over the edge

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Decals go over the edge

Postby MirceaKitsune » Thu Aug 14, 2008 8:19 am

This bug likely happens to many games and is a minor issue though it would still look better if fixed. If you fire a weapon next to the ending of a wall, the decal will go out of bounds and basically sit in the air, rather then being clipped at the end of the wall.

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Postby file 824 ph » Thu Aug 14, 2008 11:13 pm

good god...
those decals should block bullets and amke it look intentional....
i do belive that it woulde be unique then

anyways this looks like something was was found rigth after the current version came out, and was just added to the next set of changes...


although i dont know of that and this could be the first time its came up, but what are the chances someone actaully shoots near the edge, and thinks about it long enough for him to care? if any1 shots at the corner of the wall, and stares at it , there an easy frag anyways, although if this game does reach a final version that should definetly be fixed
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Postby torus » Fri Aug 15, 2008 1:49 am

A final version? Nexuiz is an ongoing project, with no projected "end."

As for the decal thing, that quirk has always existed.


...



It's not a bug, it's a feature!
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Postby Ed » Fri Aug 15, 2008 8:52 am

IIRC decals aren't on by default in Darkplcaes, this is why.
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Postby morfar » Fri Aug 15, 2008 9:36 am

This bug is older than Nexuiz 1.0. Decals is on by default.
Last I heard it was a little hard to fix :?
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Postby Ed » Fri Aug 15, 2008 9:58 am

morfar wrote:This bug is older than Nexuiz 1.0. Decals is on by default.
Last I heard it was a little hard to fix :?

The bug is older than Nexuiz 1.0 as it's a Darkplaces bug however in Darkplaces decals are off by default, for this very reason. If Nexuiz set decals to off by default, this would at least mean it wouldn't look wrong, even if you didn't get decals.
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Postby HarryButt » Fri Aug 15, 2008 9:59 am

torus wrote:It's not a bug, it's a feature!
Just think about the possibilities of hiding behind an edge decal to confuse the enemy...
Make them even larger :P
I'M BATMAN!
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Postby GreEn`mArine » Fri Aug 15, 2008 11:19 am

I want volumentric smoke !!!!!!!!

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[kojn] she took it the dirty way
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Postby file 824 ph » Sun Aug 31, 2008 12:09 am

well i thought about it for a second when i posted final version...
an dit WILL come
either when all interest is lost in this project (not very likely)
or when all there is no further point in updating the source code... so that modeling/mapping becomes teh main focus

dont get me wrong... it is a ways in the future

but it WILL come

sorry if i made it seem closer than it is

btw hiding behind decals would rock
but i think decals should temporarily block bullets...

it be kinda cool

wouldnt make much sense but itd be fun
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Postby Taiyo.uk » Sun Aug 31, 2008 12:37 am

Is it possible to clip the decal pane along edges like in Q3?
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