Bot AI issue - Bots stop in fights when carrying the flag

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Bot AI issue - Bots stop in fights when carrying the flag

Postby MirceaKitsune » Thu Aug 14, 2008 10:43 am

In CTF games if a bot captures the enemy flag and runs with it towards their own flag to score, they stop when they meet enemies and sit there to fight with them. Normally, the bot should run towards their own base with the enemy flag and only shoot other bots on the way. If the bot camps there with the flag behaving like in Deathmatch when encountering enemies, they have the highest chances to get fragged and never take the flag out of there.

Tested on an easy bot difficulty though that shouldn't normally affect this. This may also be an issue with other gametypes where bots have to carry objectives from one point to another.
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Postby Psychcf » Thu Aug 14, 2008 6:47 pm

added note- it would be nice if the bots switched to a weapon w/ splash damage when facing large groups of enemies clustered together.
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Postby MirceaKitsune » Wed Sep 24, 2008 9:42 pm

Apparently the bot AI issues for non-deathmatch game types is bigger then I thought (I should have made the topic title more descriptive). Was playing a Domination map with bots today and apparently bots only capture control points if they're walking into them by mistake. A bot doesn't know to try and fight for defending or attacking a certain point, it just walks around and takes the point if it's in its path. So there's probably much more that needs done here.
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Postby Chubby » Mon Sep 29, 2008 8:20 pm

They don't cap the flag too. I always need to laser them to our flag.
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Postby Alien » Tue Sep 30, 2008 5:10 am

Bad waypoints.
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Postby take_this_cup_of_poison » Wed Oct 08, 2008 7:23 pm

Sometimes bots get off track of waypoints and screw up anyway. Reliance on waypoints isn't the answer. Better bot code and pathfinding code may be (if knocked off path find to waypoints again)
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