nexdm17 - Jerky

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nexdm17 - Jerky

Postby dfkgmasdfnasodrg » Tue May 16, 2006 9:02 am

I was wondering if other people have notice that this map just doesn't run smoothly like the other maps. It's very jerky especially @ Nex. This is the only map that gives me real problems.

I also tested svn version just now and i still see the same jerkyness.
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Postby obi_wan » Tue May 16, 2006 9:11 am

jerky for me too :(

linking an image from planetnexuiz.de coz map numbers aren't really explicit
Image
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Postby Urmel » Tue May 16, 2006 9:14 am

Here too. Seems to me although that this is already a known issue.

iirc it was jerkey on older versions as well. Maybe because it's a very big map with many textures.
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Postby Strahlemann » Tue May 16, 2006 6:29 pm

Vis-blocking on this map is bad because it's quite open, so a lot of geometry needs to be rendered.
That's what causes the jerkyness.

A fix would be to change the layout or add vis-blocking geometry.
As i won't rework it (i never really liked how the map turned out at all) i suggest to replace it with another one or just don't play it if you don't want to ;)

But i think it plays great in minstagib.

hrm... i need to get some sleep.....
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Postby Strahlemann » Tue May 16, 2006 6:31 pm

well or you could just remove some geometry (e.g. those "brackets" at the roofs).
That should speed the map up
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Postby dfkgmasdfnasodrg » Tue May 16, 2006 8:18 pm

Strahlemann wrote:i never really liked how the map turned out at all


Just how long did it take to make it? if i might ask?
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Postby a thing » Tue May 16, 2006 10:19 pm

At first I thought you meant jerky as in beef jerky :lol:
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Postby dfkgmasdfnasodrg » Wed May 17, 2006 10:55 am

lol a thing

i can see the mix up rotfl ;)
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Postby Strahlemann » Mon May 22, 2006 11:10 am

Vociferous wrote:
Strahlemann wrote:i never really liked how the map turned out at all


Just how long did it take to make it? if i might ask?


I don't know anymore. I guess it lurked around on my hdd for 4-5 months. And then i retextured it in about 3-4 days to "officially" work with Nexuiz.
It was originally designed for Quake 3 and had a different texture-set (which did fit better imo). I also completely reworked the lower area once after the first (Q3)beta. Still the lower part is (gameplay-wise and viually) not very good.
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Postby obi_wan » Mon May 22, 2006 2:00 pm

Strahlemann wrote:Still the lower part is (gameplay-wise and viually) not very good.


Yes and there are not so much players that play in the lower part... i just go there to get armor, and i speed up myself to get back in the top part...
This map would be soooo nice for 1on1 if there was only the top part :) too bad i have no mapping skills... if not i would have tried to do it :)
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