Took a stroll online this morning to test the waters. Joined a ctf server with 8 other players. Noticed anyone with a ping higher than mine (some were very high) moved in a very choppy fashion, like the server had no idea where they were, then would get an update, place them, lose them, they'd disappear, over and over.
Also, rocket and laser jumping, strafe jumping (or whatever you guys call it) and moving in general: Practiced offline and got it down pretty well, but online I'm all over the place, going the wrong direction, losing a bunny hop, turn, laser, etc.
I've tried to approach this methodically. Rate's set to 25000 which seems to be standard max (?), haven't messed with anything else...using really low vid settings. Found and looked through the DP docs (cvars), trying to figure out what could help/hurt, at least trying to figure out if this is a server-related thing.
sv_clmovement_enable 1 whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players
What is that about? I would assume with a ping like 50 this isn't affecting me, but...
There's gotta be something obvious I'm missing. My conx rock solid, ping on the floor, playing COD4, CSS, UrT, OA, etc.
Is there some list of cvars to try for this stuff? I've seen cl_movement and gl_finish mentioned but nothing seems to apply.
Any help welcome!