[Bug] Speccing someone with shield and strength causes lag

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[Bug] Speccing someone with shield and strength causes lag

Postby Dokujisan » Wed Nov 19, 2008 12:47 am

This was something that Agama had mentioned before, but I never experienced it myself. Agama and Surb just tested this to make sure and they said that it does cause lag.

If you have shield or strength and someone specs you, it causes lag.

This is on a 2.4.2 server with both 2.4.2 and latest SVN clients.

Some others may want to test it also and see if they experience the same.

To recreate:

1. Get two players
2. Player1 joins a server and Player2 joins as a spectator (but Player2 is not spectating Player1 yet)
3. Player1 grabs strength or shield and runs around for a few seconds to make sure they are not choppy.
4. Player2 starts speccing Player1
5. Player1 starts experiencing choppiness
6. strength/shield expires and Player1 no longer experiences choppiness.
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Postby Sepelio » Wed Nov 19, 2008 1:45 am

I think I have experienced this at some time, I have not actually tested it though. I often experience choppiness with strength/shield though just in general.
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Postby Alien » Wed Nov 19, 2008 4:58 am

I usually get choppiness with strength while being not speced. Yet I think that you can partially see the globe surrounding you and this cause rendering lag.
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Postby [-z-] » Wed Nov 19, 2008 5:10 am

I've experience this in play, not just specing.
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Postby morfar » Wed Nov 19, 2008 10:48 am

Sounds interesting :) I will try this.
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Postby morfar » Wed Nov 19, 2008 11:21 am

Okay. I tried this on my listen server (SVN) and a public server (2.4.2) with ai.
And yes. When I have strength and when he starts to specc me I start to get a little choppy. Walking up stairs is most noticeable but also just walking forward + turning left or right.

I find it strange that a spectator can influence my movement. But indeed this seems confirmed for me.

cl_movement 0 is not affected by this in my tests.

[theory!]
I felt a bit slower (when I had strength + spectator) and THAT may be the cause of the misprediction with cl_movement 1.
But my speedmeter showed 37 km/h when walking a straight line. With and Without strength + spectator. So that may bust this theory.
[/theory!]
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Postby Alien » Wed Nov 19, 2008 1:07 pm

It can't be ONLY spectator thing cause I get choppiness with strength (and maybe shield) in public CTF most of the times. It can't be that I'm spectated all the time.
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Postby divVerent » Wed Nov 19, 2008 1:10 pm

Obvious, strength has a realtime light effect. That's what's taking effects and causing choppiness.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby morfar » Wed Nov 19, 2008 2:55 pm

After div0's fix in SVN it seems to be fixed! :)
I can't reproduce the choppyness anymore.
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