It crashes as soon as game starts

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It crashes as soon as game starts

Postby Lo'oris » Mon Feb 09, 2009 1:24 am

I'm trying to run nexuiz 2.4.2 on osx 10.3, and I have installed libcurl from source to do that (I have read in a post here that this is the only requirement to run it on 10.3, right?).

Now, the starting and configuration menues work just fine (and they're great, didn't expect them to be so much improved), I can change resolution, settings, etc.

Then I start the game, it shows the game console, then the actual game appears only for a brief second showing the message "You will face two unskilled bots [etc.]" and then it crashes.

I've found no *.log anywere in the nexuiz dir.

Console gives me the following:
Code: Select all
Nexuiz Mac OS X 09:06:31 May 11 2008

Trying to load library... "libz.dylib" - loaded.

Added packfile /Volumes/Annette DuChamp/Giochi/Nexuiz 2.4.2/data/common-spog.pk3 (26 files)

Added packfile /Volumes/Annette DuChamp/Giochi/Nexuiz 2.4.2/data/data20080511.pk3 (4076 files)

Trying to load library... "libcurl.4.dylib" - loaded.

Trying to load library... "libvorbis.dylib" - loaded.

Trying to load library... "libvorbisfile.dylib" - loaded.

Trying to load library... "libmodplug.dylib" - loaded.

Trying to load library... "OffscreenGecko.dylib" "/Volumes/Annette DuChamp/Giochi/Nexuiz 2.4.2/Nexuiz.app/Contents/MacOS/OffscreenGecko.dylib" - failed.

execing quake.rc

execing default.cfg

execing physicsQBR.cfg

execing newhook.cfg

execing weapons.cfg

execing normal.cfg

execing config.cfg

execing config_update.cfg

couldn't exec data/campaign.cfg

couldn't exec autoexec.cfg

Initializing Video Mode: fullscreen 800x600x16x60hz

Loading OpenGL driver /System/Library/Frameworks/AGL.framework/AGL

Loading OpenGL driver /System/Library/Frameworks/OpenGL.framework/OpenGL

GL_VENDOR: ATI Technologies Inc.

GL_RENDERER: ATI Radeon 9200 OpenGL Engine

GL_VERSION: 1.3 ATI-1.3.42

GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_occlusion_query GL_ARB_vertex_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_texture_compression_s3tc GL_EXT_blend_equation_separate GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_text_fragment_shader GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_array_rev_comps_in_4_bytes GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix

AGL_EXTENSIONS:

Trying to load library... "libjpeg.62.dylib" - loaded.

Trying to load library... "libpng12.0.dylib" - loaded.

Draw_CachePic: failed to load gfx/complete

Draw_CachePic: failed to load gfx/inter

Shader 'textures/Reaptxt/sun' already defined

S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...

Initializing CoreAudio...

   Chunk size = 1024 sample frames

   Hardware format:

    44100 mSampleRate

     lpcm mFormatID

        8 mBytesPerPacket

        1 mFramesPerPacket

        8 mBytesPerFrame

        2 mChannelsPerFrame

       32 mBitsPerChannel

   Initialization successful

Sound format: 44100Hz, 2 channels, 16 bits per sample

CDAudio_Init: No CD in player.

Can't get initial CD volume

CD Audio Initialized

Client using an automatically assigned port

Client opened a socket on address local:2

Client opened a socket on address 0.0.0.0:52009

Fake CD track 1 playing...

VID_Restart: changing from fullscreen 800x600x16bpp, to fullscreen 1024x768x32bpp.

Initializing Video Mode: fullscreen 1024x768x32x60hz

Loading OpenGL driver /System/Library/Frameworks/AGL.framework/AGL

Loading OpenGL driver /System/Library/Frameworks/OpenGL.framework/OpenGL

GL_VENDOR: ATI Technologies Inc.

GL_RENDERER: ATI Radeon 9200 OpenGL Engine

GL_VERSION: 1.3 ATI-1.3.42

GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_occlusion_query GL_ARB_vertex_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_texture_compression_s3tc GL_EXT_blend_equation_separate GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_text_fragment_shader GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_array_rev_comps_in_4_bytes GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix

AGL_EXTENSIONS:

Trying to load library... "libjpeg.62.dylib" - loaded.

Draw_CachePic: failed to load gfx/complete

Draw_CachePic: failed to load gfx/inter

Shader 'textures/Reaptxt/sun' already defined

S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...

Initializing CoreAudio...

   Chunk size = 1024 sample frames

   Hardware format:

    44100 mSampleRate

     lpcm mFormatID

        8 mBytesPerPacket

        1 mFramesPerPacket

        8 mBytesPerFrame

        2 mChannelsPerFrame

       32 mBitsPerChannel

   Initialization successful

Sound format: 44100Hz, 2 channels, 16 bits per sample

S_Startup: extra sound time = 661500

VID_Restart: changing from fullscreen 1024x768x32bpp, to fullscreen 1024x768x32bpp.

Initializing Video Mode: fullscreen 1024x768x32x60hz

Loading OpenGL driver /System/Library/Frameworks/AGL.framework/AGL

Loading OpenGL driver /System/Library/Frameworks/OpenGL.framework/OpenGL

GL_VENDOR: ATI Technologies Inc.

GL_RENDERER: ATI Radeon 9200 OpenGL Engine

GL_VERSION: 1.3 ATI-1.3.42

GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_occlusion_query GL_ARB_vertex_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_texture_compression_s3tc GL_EXT_blend_equation_separate GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_text_fragment_shader GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_array_rev_comps_in_4_bytes GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix

AGL_EXTENSIONS:

Trying to load library... "libjpeg.62.dylib" - loaded.

Draw_CachePic: failed to load gfx/complete

Draw_CachePic: failed to load gfx/inter

Shader 'textures/Reaptxt/sun' already defined

S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...

Initializing CoreAudio...

   Chunk size = 1024 sample frames

   Hardware format:

    44100 mSampleRate

     lpcm mFormatID

        8 mBytesPerPacket

        1 mFramesPerPacket

        8 mBytesPerFrame

        2 mChannelsPerFrame

       32 mBitsPerChannel

   Initialization successful

Sound format: 44100Hz, 2 channels, 16 bits per sample

S_Startup: extra sound time = 2160900

execing mutator_reset.cfg

Shader 'textures/Reaptxt/sun' already defined

Server using port 26000

Server listening on address local:1

Server listening on address 0.0.0.0:26000

Loaded maps/downer.ent



Trying to connect...

"challenge 9<oHFcsNV~L" received, sending connect request back to local:1

Got challenge response

"challenge 9<oHFcsNV~L" received, sending connect request back to local:1

Got challenge response

Accepted



Connection accepted to local:1

--> client to server keepalive

<-- server to client keepalive



Server: Nexuiz build 09:06:31 May 11 2008 (progs 14085 crc)



<===================================>



Downer

CDAudio: Bad track number 0.

Marshall Banana connected

Marshall Banana is spectating now

execing maps/downer.cfg

Fake CD track 8 playing...

Received signal 10, exiting...

Saving persistent data...

done!

Client "Marshall Banana" dropped

2009-02-09 02:07:25.872 GrowlHelperApp[365] [...]

Unknown argument: -psn_0_9043969


trying to connect to a remote server does not change much, but i noticed something appears in the logs:
Code: Select all
[1;33mSkyway

CDAudio: Bad track number 0.

Shader 'textures/Reaptxt/sun' already defined

6S0ULDRA#N<R7 was blasted by auberge.du.soleil

6S0ULDRA#N<R7's 4 kill spree was ended by auberge.du.soleil

<-- server to client keepalive

auberge.du.soleil was blasted by 6S0ULDRA#N<R7

--> client to server keepalive

<*#*> was gunned by HIJAX

<-- server to client keepalive

#LeFredd# was blasted by 6S0ULDRA#N<R7

--> client to server keepalive

-FX- couldn't resist the urge to self-destruct

Marshall Banana connected

Marshall Banana is spectating now

<-- server to client keepalive

--> client to server keepalive

execing maps/skyway.cfg

Fake CD track 9 playing...

HIJAX was blasted by -FX-

Received signal 10, exiting...


so wtf?
I jump on turtles
Lo'oris
Member
 
Posts: 11
Joined: Mon Feb 09, 2009 1:11 am

Postby divVerent » Mon Feb 09, 2009 7:15 am

Most lilkely a crash in the graphics driver.

You won't have much fun with Nexuiz on this anyway - I once didn run it on a Mac mini with a Radeon 9200, and got like 5 fps. The next release may be worth a try, it supports a texture-less mode that might actually perform well enough.

However, I was running OS X 10.4.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Location: BRLOGENSHFEGLE

Postby sYm » Mon Feb 09, 2009 8:02 am

Is OS X 10.3 even supported?
bye sYm PB

#pb.nexuiz #nexuiz.de @ quakenet.org
sYm
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Posts: 59
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Postby esteel » Mon Feb 09, 2009 9:46 am

It seems to start.. why should it not be supported? :)
esteel
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Postby divVerent » Mon Feb 09, 2009 9:46 am

Officially not, but by installing some libraries manually, it got reported to work.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Lo'oris » Mon Feb 09, 2009 10:05 am

divVerent wrote:I once didn run it on a Mac mini with a Radeon 9200, and got like 5 fps.

old versions run (almost) fine if I lower the resolution and details, so this is not a big issue.

the problem is making it work.
I jump on turtles
Lo'oris
Member
 
Posts: 11
Joined: Mon Feb 09, 2009 1:11 am

Postby esteel » Sun Feb 15, 2009 9:57 am

Well if the ati drivers crash, which seems like it from the output there is nothing we can do about it. Maybe it would help if you could build a debug version and get a stacktrace of were the crash happend? Otherwise it would help to try and disable as many 'goodies' and see which one of them stops it from crashing. As you said older versions run ok a good start would be to disable the vertex buffer objects.
esteel
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