small problem with rcon2irc

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small problem with rcon2irc

Postby synical » Tue Feb 10, 2009 9:11 pm

server is up, rcon2irc is running and connected. in game msgs and scoreboard appear no problems. cannot do "nexuz: hi" and have it display in game. rcon password works fine from in game. am i missing something?
synical
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Re: small problem with rcon2irc

Postby esteel » Tue Feb 10, 2009 10:36 pm

synical wrote:cannot do "nexuz: hi" and have it display in game

this has to be
BOTNAME: text

and there is also a config variable for other names you can use. However there were lots of changes to rcon2irc today, maybe one of the bugs was with those extra names. Not sure.. try to update
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rcon2irc

Postby synical » Wed Feb 11, 2009 12:03 am

ok, i think i have the syntax right as far as BOTNAME: text, it just doesnt display anything in game. can i just update the rcon2irc perl script? or it a server update as well?
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Postby esteel » Wed Feb 11, 2009 10:12 am

Actually i have no idea if you are using 2.4.2 or svn.. i just suggested updating the script as there was talk about problems and fixes for rcon2irc. And i use the current development version of rcon2irc without a problem. Just updating the script and the config (and reediting it) should be enough..
Current development version of both (if the next version is out it should be better to use the one from that release though..):
Gnah, the forum does not like to make urls out of those.. please copy/paste
Code: Select all
http://svn.icculus.org/*checkout*/nexuiz/trunk/server/rcon2irc/rcon2irc-example.conf
http://svn.icculus.org/*checkout*/nexuiz/trunk/server/rcon2irc/rcon2irc.pl
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thanks!

Postby synical » Wed Feb 11, 2009 6:10 pm

excellent thank you! i wll try those later today.
synical
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nice!

Postby synical » Thu Feb 12, 2009 12:49 am

sweet you got the kinks worked out. bot now acts as gateway between irc and nex. one more question if you would.


edit: ok scratch the command part, i figured out you have to pm it.

also is there anyway to increase the verbosity of the bot to display deaths in irc? i'm not worried about the bot excess flooding off, i've removed its flood limits.
synical
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Postby divVerent » Thu Feb 12, 2009 6:32 am

No, this is not supported, but you can easily add it. That's what its plugin interface is for. An untested example:

Code: Select all
sub out($$@);

[ dp => q{^:kill:frag:(\d+):(\d+):type=(\d+):items=(\d+)([A-Z]*)(?:|(\d+)):victimitems=(\d+)([A-Z]*)(?:|(\d+))$/)} => sub {
        my ($killer, $victim, $deathtype, $items, $powerups, $runes, $victimitems, $victimpowerups, $victimrunes) = @_;
        out irc => 0, "PRIVMSG $config{irc_channel} :$store{qq{playernick_byid_$killer}} killed $store{qq{playernick_byid_$victim}}";
        return 0;
} ],


Note that, to turn off flood protection, you have to comment out the line

$channels{irc}->throttle(0.5, 5);

in rcon2irc.pl, or it'll drop lots of messages.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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ok

Postby synical » Thu Feb 12, 2009 9:40 pm

fixed the regex error i got at first. there was an extra ) i believe:

Code: Select all
sub out($$@);



[ dp => q{^:kill:frag:(\d+):(\d+):type=(\d+):items=(\d+)([A-Z]*)(?:|(\d+)):victimitems=(\d+)([A-Z]*)(?:|(\d+))$/} => su$

        my ($killer, $victim, $deathtype, $items, $powerups, $runes, $victimitems, $victimpowerups, $victimrunes) = @_;

        out irc => 0, 'PRIVMSG $config{irc_channel} :$store{qq{playernick_byid_$killer}} killed $store{qq{playernick_by$

        return 0;

} ],


after fixing the error i initially got, everything went ok. still i get no kill out put to irc. i was looking at the text when i was playing in the terminal window:

Code: Select all
           irc << PRIVMSG #nexuiz :<synical> hm

           dp >> synical^7: hm

unhandled: dp >> ^1[PRO]Resurrection^1 exploded

unhandled: dp >> :kill:suicide:3:3:type=128:items=128



looks like its grabbing the information, its just unhandled. meaning, (guessing) it doesnt know what to do with the information its been handed. i feel were real close to victory on this. :)
synical
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ok again

Postby synical » Fri Feb 13, 2009 1:35 am

getting close, i figured instead of editing my prior post i will just continue on to a new one to show the evolution.

i've fixed the code:

Code: Select all
sub out($$@);



[ dp => q{^:kill:frag:(\d+):(\d+):type=(\d+):items=(\d+)([A-Z]*)(?:|(\d+)):victimitems=(\d+)([A-Z]*)(?:|(\d+))$} => sub$

        my ($killer, $victim, $deathtype, $items, $powerups, $runes, $victimitems, $victimpowerups, $victimrunes) = @_;

        out irc => 0, "PRIVMSG $config{irc_channel} :$store{qq{playernick_byid_$killer}} killed $store{qq{playernick_by$

        return 0;

} ],


now the next issue is, the bot just says "killed" instead of showing who got killed.

i've been working with a friend of mine who is good with perl, so far this is what she has to add to it:

[7:59] (Estella) # chat: Nexuiz server -> IRC channel, nick set
[7:59] (Estella) [ dp => q{:join:(\d+):(\d+):([^:]*):(.*)} => sub {
[7:59] (Estella) my ($id, $slot, $ip, $nick) = @_;
[7:59] (Estella) $nick = color_dp2irc $nick;
[7:59] (Estella) $store{"playernick_byid_$id"} = $nick;
[7:59] (Estella) $store{"playerip_byid_$id"} = $ip;
[7:59] (Estella) $store{"playerslot_byid_$id"} = $slot;
[7:59] (Estella) $store{"playerid_byslot_$slot"} = $id;
[7:59] (Estella) return 0;
[7:59] (Estella) } ],
[7:59] (Estella) this is where it's storing the values
[7:59] (Estella) but if the script is started after the fact then users are already on the server
[7:59] (Estella) thus it has no stored values
[8:02] (Estella) it's missing the code for kill:frag

hope this helps.
synical
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Posts: 9
Joined: Tue Feb 10, 2009 9:08 pm

Postby divVerent » Fri Feb 13, 2009 4:49 pm

Yes, wait for a map change, then it'll work. These values aren't valid before.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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