[CAt2]Acidic was terminated in a fall
QuakeC crash report for client:
s13209: FIELD_V self (=entity 42), maxs, GLOBAL1986
s13210: STORE_V GLOBAL3006, GLOBAL4
s13211: STORE_V GLOBAL3003, GLOBAL7
s13212: STORE_V GLOBAL1986, GLOBAL10
s13213: STORE_V (=' -inf -inf inf'), GLOBAL13
s13214: STORE_F (= 1.0000), GLOBAL16
s13215: STORE_F self (=entity 42), GLOBAL19
s13216: CALL6 GLOBAL441
: _Movetype_PushEntityTrace : statement 34
: Movetype_Physics : statement 131
: Projectile_Draw : statement 5
: CSQC_UpdateView : statement 188
Host_Error: CL_VM_Error: client: NAN errors detected in
tracebox('-758.065247 -408.612976 88.252747', '0.000000 0.000000 0.000000',
'0.000000 0.000000 0.000000', '-inf -inf inf', 1, entity 42)
]quit
You got the Crylink
QuakeC crash report for client:
s13209: FIELD_V self (=entity 34), maxs, GLOBAL1986
s13210: STORE_V GLOBAL3006, GLOBAL4
s13211: STORE_V GLOBAL3003, GLOBAL7
s13212: STORE_V GLOBAL1986, GLOBAL10
s13213: STORE_V (='-1439.1204 inf inf'), GLOBAL13
s13214: STORE_F (= 1.0000), GLOBAL16
s13215: STORE_F self (=entity 34), GLOBAL19
s13216: CALL6 GLOBAL441
: _Movetype_PushEntityTrace : statement 34
: Movetype_Physics : statement 131
: Projectile_Draw : statement 5
: CSQC_UpdateView : statement 188
Host_Error: CL_VM_Error: client: NAN errors detected in
tracebox('-1396.804810 -319.431702 63.475883', '0.000000 0.000000
0.000000', '0.000000 0.000000 0.000000', '-1439.120361 inf inf', 1, entity
34)
]quit
Decal errors:
http://pics.nexuizninjaz.com/images/pma ... snxcu4.jpg

http://pics.nexuizninjaz.com/images/bg8 ... cyzi25.jpg

Happens with blood too.
More:
[CAt2]Dominator was mowed down by a turret
[CAt2]Dominion was mowed down by a turret
[CAt2]Newbie was mowed down by a turret
QuakeC crash report for client:
s13209: FIELD_V self (=entity 477), maxs, GLOBAL1986
s13210: STORE_V GLOBAL3006, GLOBAL4
s13211: STORE_V GLOBAL3003, GLOBAL7
s13212: STORE_V GLOBAL1986, GLOBAL10
s13213: STORE_V (=' -inf 1049.8125
1970186524282839849023055798992896.0000'), GLOBAL13
s13214: STORE_F (= 0.0000), GLOBAL16
s13215: STORE_F self (=entity 477), GLOBAL19
s13216: CALL6 GLOBAL441
: _Movetype_PushEntityTrace : statement 34
: _Movetype_PushEntity : statement 1
: _Movetype_Physics_Toss : statement 65
: Movetype_Physics : statement 60
: Gib_Draw : statement 2
: CSQC_UpdateView : statement 188
Host_Error: CL_VM_Error: client: NAN errors detected in
tracebox('-189.406250 1057.890503 3656.421875', '-8.000000 -8.000000
-8.000000', '8.000000 8.000000 8.000000', '-inf 1049.812500
1970186524282839849023055798992896.000000', 0, entity 477)
Also "invisible walls" that detonate weapons fire sometimes happen (like
one shot's fine, next shot detonates infront of you, next shot's fine etc:
happens with laser, rocketlauncher, mortar etc)
On the flip side: The server is more responsive then it was just a few weeks ago: great job on the optimizations

Btw, this is on a server with:
g_antilag_bullets 0