When I run the script that starts the server up, (by typing /Games/Nexuiz/server_mac.sh into the Terminal, right?) everything seems fine. It doesn't give me a success message nor a failure message so I guess that went right. I go to Console and this is what I'm seeing over and over again:
- Code: Select all
Nexuiz Mac OS X 09:06:31 May 11 2008
Trying to load library... "libz.dylib" - loaded.
Added packfile /Games/Nexuiz/data/common-spog.pk3 (26 files)
Added packfile /Games/Nexuiz/data/data20080511.pk3 (4076 files)
Trying to load library... "libcurl.4.dylib" - loaded.
Trying to load library... "libvorbis.dylib" - loaded.
Trying to load library... "libvorbisfile.dylib" - loaded.
Trying to load library... "libmodplug.dylib" - loaded.
Trying to load library... "OffscreenGecko.dylib" "/Games/Nexuiz/Nexuiz.app/Contents/MacOS/OffscreenGecko.dylib" - failed.
execing quake.rc
execing default.cfg
execing physicsQBR.cfg
execing newhook.cfg
execing weapons.cfg
execing normal.cfg
execing config.cfg
execing config_update.cfg
execing data/campaign.cfg
couldn't exec autoexec.cfg
Initializing Video Mode: fullscreen 1024x768x32x60hz
Loading OpenGL driver /System/Library/Frameworks/AGL.framework/AGL
Loading OpenGL driver /System/Library/Frameworks/OpenGL.framework/OpenGL
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA NV34MAP OpenGL Engine
GL_VERSION: 1.5 NVIDIA-1.4.18
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_APPLE_pixel_buffer GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_blend_square GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_vertex_program2_option GL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
AGL_EXTENSIONS:
Trying to load library... "libjpeg.62.dylib" - loaded.
Trying to load library... "libpng12.0.dylib" - loaded.
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Shader 'textures/Reaptxt/sun' already defined
S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...
Initializing CoreAudio...
Chunk size = 1024 sample frames
Hardware format:
44100 mSampleRate
lpcm mFormatID
8 mBytesPerPacket
1 mFramesPerPacket
8 mBytesPerFrame
2 mChannelsPerFrame
32 mBitsPerChannel
Initialization successful
Sound format: 44100Hz, 2 channels, 16 bits per sample
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
Client using an automatically assigned port
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:52452
Fake CD track 1 playing...
To me it looks like it's running the server perfectly. However, when I enter Nexuiz and look for my server on the server list, I cannot see it. Nowhere in sight. It is publicly listed, as I stated in the server.cfg file amongst other things.
What am I doing wrong? Does a port need to be forwarded on my network? If so, how would I do this and with what port? Please help me!
Thanks, Tom.