Bots spawn in solids: server seems to no longer fix spawnpoi

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Bots spawn in solids: server seems to no longer fix spawnpoi

Postby tundramagi » Fri Mar 13, 2009 1:20 am

Bots spawn in solids: server seems to no longer fix spawnpoints (though I don't know if these are even broken).

Can be seen if you play the slimepipe or slimepipesmallctf map. Guess the server doesn't move spawnpoints that are too close to solids anymore :(.

That was a good feature.
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Postby mand1nga » Fri Mar 13, 2009 4:54 am

What do you mean with close to solid? Can you provide a screenshot of it?

As far as I know respawn points are the same for bots and players, so I really doubt this is a problem in the bots code. Please confirm.
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Postby tundramagi » Fri Mar 13, 2009 5:09 pm

In the past. If a player start was too close to a solid or curve etc darkplaces would nuge it up, to the side, etc untill it was at a proper height. I guess it nolonger does that (which is a shame). If you play slimepipe you will see bots stuck wastedeep in floor. (I didn't know I had wrong spawn points there even... maybe this is a worse bug?)

I bet this has something to do with the fixing of the stalker-robot respawn fix.
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Postby mand1nga » Fri Mar 13, 2009 9:27 pm

I saw that commit yesterday too, I'm glad it didn't last long.
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