misc_laser damage avoidance bug.

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misc_laser damage avoidance bug.

Postby tundramagi » Sun Mar 22, 2009 1:49 am

(laser emmitter is inside your hitbox == no damage to you even though the emmitted laser is partially in your hitbox and looks like it surely should be killing you)

04:28 <r00t> in evadproject if you stand at the side wall, you hug it
04:28 <r00t> even though it is clear that the lazers touch you
04:28 <r00t> you don't get hurt at all
04:28 <r00t> try it
04:29 <r00t> :(
04:29 <r00t> now my map is broken
04:29 <r00t> :(
04:29 <r00t> the side where the lasers are emitted
04:30 <r00t> even though part of the laser is in your hit box
04:30 <r00t> you get no damage
04:30 <r00t> looking at the end of the corridor this is the left side
04:30 <r00t> now evad is a worthless map
04:30 <r00t> (it is easy)
04:31 <r00t> (the laser emmitter is inside your hitbox == no damage to you even
though the emmitted laser is partially in your hitbox)
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Postby tundramagi » Sun Mar 22, 2009 6:31 am

I'm fixing my map now: putting the middle of the misc_laser at the surface of the wall.
That seems to fix the problem. I didn't know that you need to have it that airtight.
v15 should be out tomorrow.
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Postby divVerent » Sun Mar 22, 2009 11:59 am

That's normal and due to how traceline works. The trace is always allowed to leave solid first.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tundramagi » Sun Mar 22, 2009 1:44 pm

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