Explosion bug in 2.5

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Postby esteel » Sun Apr 12, 2009 3:26 pm

I think divVerent want it from the client side.. not sure though. Maybe both can help.
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Postby MC SE7EN » Sun Apr 12, 2009 8:49 pm

Got it a few times in my last game.

This was caused after I fell off the map to my death while firing the rocket launcher. I had fallen off other times while firing, but most didn't cause this. However, there was another time in the same game that the same thing happened in the same situation.
Image

It's not just the player. Here's a shot of a bot having the glitch. I noticed it after I shot at the bot with my rocket launcher. The explosion killed me, and the bot ran off. As it was running off, I noticed the little fireball in front of it's gun. I tracked it back down and screenshot'd it. In this shot, it kept bouncing up and down on the fan, and sometimes when it came up, it had the fireball, when others, it didn't. They were only a few seconds apart, but I believe it was using a different weapon.
Image


The last time I got the bug, I ran out my ammo and switched to my shotgun. The fireball disappeared. After that, I picked up more ammo and switched to a different weapon than the first one, which caused the same fireball to reappear. I ran out of ammo AGAIN and went back to my shotgun, which didn't have the fireball. I've seen it happen on my shotgun before, so it's not that it's "immune" to the bug or whatever, but it does seem odd that it would disappear when I switched to certain weapons....

Hope any of this helps track it down....
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Postby MC SE7EN » Mon Apr 13, 2009 12:55 am

This bug just popped up while I was firing my shotgun. Server was the Standard Nexuiz Deathmatch - GA USA server. Didn't even die this time... :?
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Postby esteel » Mon Apr 13, 2009 1:53 am

How about you do what was asked for and create a savegame so we can take a look at it? We really got that there is a problem by now. Besides as i mentioned it might already be fixed. So can you please try on my or divVerents server?????
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Postby MC SE7EN » Mon Apr 13, 2009 1:57 am

esteel wrote:How about you do what was asked for and create a savegame so we can take a look at it? We really got that there is a problem by now. Besides as i mentioned it might already be fixed. So can you please try on my or divVerents server?????


I posted a savegame earlier in the thread... there's a link a few posts back. Here it is again: http://www.mediafire.com/?2zxjtzhdvdi. I tried to do another one while playing on the Deathmatch server, but it said it couldn't (:?).

The reason I keep posting in here is because I figure that any info may help track it down...
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Postby esteel » Mon Apr 13, 2009 1:08 pm

Yeah, sorry must have missed that among all those screenshots :P
Anyway, a potential cause for this was propably fixes and is in testing currently..at least i have not yet heared of people getting the bug on those test servers.
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Postby terencehill » Mon Apr 13, 2009 7:31 pm

I noticed the same bug yesterday playing in my own server with svn updated.
I din't have in my own weapon, but a BOT had the explosion on the tip of his weapon :D
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Postby MC SE7EN » Mon Apr 13, 2009 7:42 pm

terencehill wrote:I noticed the same bug yesterday playing in my own server with svn updated.
I din't have in my own weapon, but a BOT had the explosion on the tip of his weapon :D


Are you on a Mac? I am... someone commented to me yesterday that these kinds of bugs happen sometimes on Macs. Maybe other OSes aren't affected.... :?:
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Postby divVerent » Mon Apr 13, 2009 8:16 pm

In the savegame I see two muzzle flashes that however expire soon. Probably the save game was made while the bot Death was busy shooting the Uzi.

No other flashes are in that savegame.

So if one was visible in the player's face, this was clearly an entity networking related problem, and not a game code one.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MC SE7EN » Mon Apr 13, 2009 8:18 pm

divVerent wrote:In the savegame I see two muzzle flashes that however expire soon. Probably the save game was made while the bot Death was busy shooting the Uzi.

No other flashes are in that savegame.

So if one was visible in the player's face, this was clearly an entity networking related problem, and not a game code one.


Well it's quite an annoying entity networking related problem.... :(
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