No Visible Players Bug In 2.5

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No Visible Players Bug In 2.5

Postby Ozomahtli » Thu Apr 16, 2009 4:06 pm

hey guys i found a bug on a friends PC when he installed nexuiz he started playing and got shot so many times by invisible players i went to look on his pc if it weren't just turrets (because he's new he might have mistaken but i see not) so i ask to you guys if you know how it comes i'll try to make a vid on youtube about it.
Image
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Postby esteel » Thu Apr 16, 2009 4:10 pm

Please tell us some more about his system.. what kind of OS and graphic card at least. Also please see what i wrote here: http://forums.alientrap.local/viewtopic.php?p=57051#57051 maybe testing that stuff can help..
Last edited by esteel on Tue Apr 21, 2009 3:19 pm, edited 1 time in total.
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Postby Ozomahtli » Thu Apr 16, 2009 4:25 pm

esteel wrote:Please tell us some more about his system.. what kind of OS and graphic card at least. Also please see what i wrote here: http://forums.alientrap.local/viewtopic.php?p=57189#57189 maybe testing that stuff can help..


Microsoft windows normal no vista and his graphic he doesn't knows and i don't know how to see it but i have made a little video about it on his Pc in a .ogv file i'll send it to myself via msn and then i will put it on youtube and on this forum
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Same problem on HP Laptop with Vista an GeForce 9600M GT

Postby SuperNookY » Sat Jun 06, 2009 7:48 pm

Hi,

I have the same problems on Vista. I use a 2.5 nexuiz.
(Can't download the Patch? 0Bytes long on sourceforce)

All players are invisable. I tryed a lot of option by nothing worked!
Any ideas?

Thanks in advance, nooky


Here are same detailys:

A picture:

Image

My log file:

Code: Select all
Nexuiz Windows 08:04:14 Apr  2 2009 8846 release
Trying to load library... "shfolder.dll" - loaded.
Trying to load library... "zlib1.dll" - loaded.
Added packfile data/79drdm5_beta2_nex.pk3 (128 files)
Added packfile data/79drgc2_nex.pk3 (31 files)
Added packfile data/acid3dm5_nex.pk3 (34 files)
Added packfile data/af3hex_nex.pk3 (31 files)
Added packfile data/ame7q3dm3_nex.pk3 (101 files)
Added packfile data/ame7q3tny1_nex.pk3 (53 files)
Added packfile data/apocalyptica_nex.pk3 (27 files)
Added packfile data/bal3dm3_nex.pk3 (69 files)
Added packfile data/bal3dm5_nex.pk3 (63 files)
Added packfile data/batcula_nex.pk3 (62 files)
Added packfile data/chronic_nex.pk3 (154 files)
Added packfile data/cmp1-dm6_nex.pk3 (52 files)
Added packfile data/common-spog.pk3 (26 files)
Added packfile data/cttourney1_nex.pk3 (70 files)
Added packfile data/data20090403.pk3 (7489 files)
Added packfile data/distonic_nex.pk3 (75 files)
Added packfile data/dubneoc_nex.pk3 (22 files)
Added packfile data/geo-core_nex.pk3 (32 files)
Added packfile data/hal_palindrome_nex.pk3 (50 files)
Added packfile data/handsofgod_nex.pk3 (32 files)
Added packfile data/ikzdm1_nex.pk3 (141 files)
Added packfile data/jaxtourney2_nex.pk3 (30 files)
Added packfile data/klzegypt_nex.pk3 (91 files)
Added packfile data/ktsdm4_nex.pk3 (36 files)
Added packfile data/map-gleeb_geocomp3_nex.pk3 (28 files)
Added packfile data/mappack.pk3 (1 files)
Added packfile data/mikectf2_nex.pk3 (27 files)
Added packfile data/monolith_nex.pk3 (25 files)
Added packfile data/pukka3dm2_nex.pk3 (34 files)
Added packfile data/puma3tourney4_nex.pk3 (29 files)
Added packfile data/q3skoredm1_nex.pk3 (22 files)
Added packfile data/qbeast_nex.pk3 (34 files)
Added packfile data/qdolphin_nex.pk3 (35 files)
Added packfile data/quimera_nex.pk3 (22 files)
Added packfile data/quintdm3_nex.pk3 (63 files)
Added packfile data/redm04_nex.pk3 (64 files)
Added packfile data/storm3dm3_nex.pk3 (75 files)
Added packfile data/straledm5_nex.pk3 (125 files)
Added packfile data/zpdm01_nex.pk3 (38 files)
Trying to load library... "libcurl-4.dll" - loaded.
Trying to load library... "libvorbis.dll" "vorbis.dll" - loaded.
Trying to load library... "libvorbisfile.dll" "vorbisfile.dll" - loaded.
Trying to load library... "libmodplug-0.dll" - loaded.
Trying to load library... "libogg.dll" "ogg.dll" - loaded.
Trying to load library... "libtheora.dll" - loaded.
Trying to load library... "libvorbis.dll" "vorbis.dll" - loaded.
Trying to load library... "libvorbisenc.dll" "vorbisenc.dll" - loaded.
Trying to load library... "OffscreenGecko.dll" - failed.
execing quake.rc
execing default.cfg
execing defaultNexuiz.cfg
execing physics25.cfg
execing newhook.cfg
execing ctfscoring-div0.cfg
execing weapons.cfg
execing normal.cfg
execing turrets.cfg
execing unit_machinegun.cfg
execing unit_hk.cfg
execing unit_hellion.cfg
execing unit_mlrs.cfg
execing unit_flac.cfg
execing unit_fusreac.cfg
execing unit_plasma.cfg
execing unit_plasma2.cfg
execing unit_tesla.cfg
execing unit_phaser.cfg
execing unit_walker.cfg
execing unit_ewheel.cfg
execing config.cfg
couldn't exec data/campaign.cfg
execing config_update.cfg
couldn't exec autoexec.cfg
Client using an automatically assigned port
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:0
Initializing Video Mode: window 1024x768x32x60hz
Loading OpenGL driver opengl32.dll
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9600M GT/PCI/SSE2
GL_VERSION: 2.1.2
DirectInput not initialized

joystick not found -- no valid joysticks (a5)

Trying to load library... "libjpeg.dll" - loaded.
Trying to load library... "libpng12.dll" - loaded.
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Shader 'textures/bal3hh/lig_128-01w1-2k' already defined
Shader 'textures/cmp1-dm8/e8trimlight2_pur' already defined
Shader 'textures/cmp1-dm8/e8tinylightpur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_b_pur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_pur' already defined
Shader 'textures/cmp1-dm8/e8circle_pur' already defined
Shader 'textures/cmp1-dm8/e8clangfloor' already defined
Shader 'textures/cmp1-dm8/logo' already defined
Shader 'textures/cmp1-dm8/ame7jp' already defined
Shader 'textures/cmp1-dm8/ame7glass' already defined
Shader 'textures/tech1soc_sfx/lig_032-01b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_032-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_064-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-02y1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-03w3-2k' already defined
Shader 'textures/tech1soc_sfx/jpblue_floor01a' already defined
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
SndSys_Init: using the Win32 module
Set primary sound buffer format: yes
Using secondary sound buffer
   2 channel(s)
   16 bits/sample
   48000 samples/sec
DirectSound initialized
Sound format: 48000Hz, 2 channels, 16 bits per sample
CDAudio_SysGetAudioDiskInfo: drive not ready
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
"maxplayers" set to "16"
Shader 'textures/bal3hh/lig_128-01w1-2k' already defined
Shader 'textures/cmp1-dm8/e8trimlight2_pur' already defined
Shader 'textures/cmp1-dm8/e8tinylightpur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_b_pur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_pur' already defined
Shader 'textures/cmp1-dm8/e8circle_pur' already defined
Shader 'textures/cmp1-dm8/e8clangfloor' already defined
Shader 'textures/cmp1-dm8/logo' already defined
Shader 'textures/cmp1-dm8/ame7jp' already defined
Shader 'textures/cmp1-dm8/ame7glass' already defined
Shader 'textures/tech1soc_sfx/lig_032-01b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_032-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_064-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-02y1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-03w3-2k' already defined
Shader 'textures/tech1soc_sfx/jpblue_floor01a' already defined
Server using port 26000
Server listening on address local:1
Server listening on address 0.0.0.0:26000
Loading csprogs.dat
server detected csqc progs file "csprogs.dat" with size 403140 and crc 50721
Compressing csprogs.dat
Deflated: 73.0277%

Trying to connect...
"challenge s$2#m||-V]U" received, sending connect request back to local:1
Got challenge response
Accepted

Connection accepted to local:1
--> client to server keepalive
<-- server to client keepalive

Server: Nexuiz build 08:04:14 Apr  2 2009 8846 release (progs 12975 crc)

<===================================>

Downer
CDAudio: Bad track number 0.
CSQC csprogs.dat loaded (crc=50721, size=403140)
Nooky connected
nexuiz-csqc protocol 22
Nooky is spectating now
couldn't exec maps/downer.cfg
SVQC and CSQC revisions are compatible.
PostInit
    maxclients = 16
Roadkill connected
Discovery connected
unconnected changed name to Roadkill
unconnected changed name to Discovery
Nooky is playing now
CSQC unloaded
Saving persistent data...
done!
Client "Nooky" dropped
Client "Roadkill" dropped
Client "Discovery" dropped
Enjoy the game!!!
SuperNookY
Newbie
 
Posts: 2
Joined: Sat Jun 06, 2009 6:45 pm

Postby drewbacca1 » Fri Jun 26, 2009 1:31 am

I'm having the same problem. I actually had this problem when I first started playing 2.4 too, and I can't remember what the fix for it was. It seemed to be a little more common back then.

I'm running Windows XP SP3 with a 1.53 ghz AMD Athlon and 992 megs of RAM. It was enough to run the game before.

SuperNookY mentioned a patch. Is there one and will it fix the problem?

*Forgot to add that my graphics card is an NVIDIA GeForce2.
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Posts: 1
Joined: Fri Jun 26, 2009 1:17 am

Postby SuperNookY » Fri Jun 26, 2009 6:54 pm

Hi,

I solved it. I use version 2.5.1 now.

You have to change a setting in the NVIDIA control setting of your video card (I hop the name is correkt, I use a german Vista an there it is called "NVIDIA Systemsteuerung").

In the 3D-programm Settings I changed a setting Extantion reduse / "Erweiterungsbeschränkung"(German) that is explaint, the is uses short name for the OpenGl extantions. You have to switch it off/Aus.

Thats all! Have a lot of fun. :)

SuperNookY.







Image
Enjoy the game!!!
SuperNookY
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Postby XenoPL » Tue Aug 18, 2009 8:33 am

The invisible players bug is triggered by using VBOs, it happends on Linux too. The workaround is disable VBO trough video setup.
Packages installed here:
    kernel-PAE-2.6.29.6-217.2.8.fc11.i686
    libdrm-2.4.11-2.fc11.i586
    xorg-x11-server-Xorg-1.6.3-3.fc11.i586
    xorg-x11-drv-ati-6.12.2-18.fc11.i586
    mesa-dri-drivers-7.6-0.2.fc11.i586
    mesa-libGLU-7.6-0.2.fc11.i586
    mesa-libGL-7.6-0.2.fc11.i586
    nexuiz-2.5-1.fc11.i586
The problem persist with later packages up to latests from git.

A bug reported on freedesktop.org: http://bugs.freedesktop.org/show_bug.cgi?id=22743
[/list]
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Postby Vordreller » Tue Aug 18, 2009 11:46 am

Try entering this into the console:

Code: Select all
r_showtris 1

If they're invisible due to a game effect(like the powerup in Minsta), you should be able to see them because this setting makes the lines of the polygons visible.
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Postby XenoPL » Tue Aug 18, 2009 7:44 pm

Ok here are the result with and without a switch.

Image
Image
Image

So with r_showtris 1 objects are visible. As you can see with showtris disabled also parts of the weapons and powerups are not visible. It's definitely a bug, because on first SP map there's no invisibility powerup and opponents are visible with vbo off.
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Postby Ozomahtli » Wed Aug 19, 2009 6:15 am

XenoPL wrote:Ok here are the result with and without a switch.
IMAGEZ
So with r_showtris 1 objects are visible. As you can see with showtris disabled also parts of the weapons and powerups are not visible. It's definitely a bug, because on first SP map there's no invisibility powerup and opponents are visible with vbo off.


I tried that on ma friends PC wasn't working but he redownloaded it and it worked
Image
Ozomahtli
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