This problem is now fixed in the darkplaces engine:
http://bugs.freedesktop.org/show_bug.cgi?id=22743
It will probably be included in a future nexuiz version (2.5.2 ?).
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LordHavoc wrote:Try gl_mesh_drawrangeelements 0 in the console.
This has been fixed in our code, so any future release should be good.
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