Moderators: Nexuiz Moderators, Moderators
esteel wrote:Please tell us some more about his system.. what kind of OS and graphic card at least. Also please see what i wrote here: http://forums.alientrap.local/viewtopic.php?p=57189#57189 maybe testing that stuff can help..
Nexuiz Windows 08:04:14 Apr 2 2009 8846 release
Trying to load library... "shfolder.dll" - loaded.
Trying to load library... "zlib1.dll" - loaded.
Added packfile data/79drdm5_beta2_nex.pk3 (128 files)
Added packfile data/79drgc2_nex.pk3 (31 files)
Added packfile data/acid3dm5_nex.pk3 (34 files)
Added packfile data/af3hex_nex.pk3 (31 files)
Added packfile data/ame7q3dm3_nex.pk3 (101 files)
Added packfile data/ame7q3tny1_nex.pk3 (53 files)
Added packfile data/apocalyptica_nex.pk3 (27 files)
Added packfile data/bal3dm3_nex.pk3 (69 files)
Added packfile data/bal3dm5_nex.pk3 (63 files)
Added packfile data/batcula_nex.pk3 (62 files)
Added packfile data/chronic_nex.pk3 (154 files)
Added packfile data/cmp1-dm6_nex.pk3 (52 files)
Added packfile data/common-spog.pk3 (26 files)
Added packfile data/cttourney1_nex.pk3 (70 files)
Added packfile data/data20090403.pk3 (7489 files)
Added packfile data/distonic_nex.pk3 (75 files)
Added packfile data/dubneoc_nex.pk3 (22 files)
Added packfile data/geo-core_nex.pk3 (32 files)
Added packfile data/hal_palindrome_nex.pk3 (50 files)
Added packfile data/handsofgod_nex.pk3 (32 files)
Added packfile data/ikzdm1_nex.pk3 (141 files)
Added packfile data/jaxtourney2_nex.pk3 (30 files)
Added packfile data/klzegypt_nex.pk3 (91 files)
Added packfile data/ktsdm4_nex.pk3 (36 files)
Added packfile data/map-gleeb_geocomp3_nex.pk3 (28 files)
Added packfile data/mappack.pk3 (1 files)
Added packfile data/mikectf2_nex.pk3 (27 files)
Added packfile data/monolith_nex.pk3 (25 files)
Added packfile data/pukka3dm2_nex.pk3 (34 files)
Added packfile data/puma3tourney4_nex.pk3 (29 files)
Added packfile data/q3skoredm1_nex.pk3 (22 files)
Added packfile data/qbeast_nex.pk3 (34 files)
Added packfile data/qdolphin_nex.pk3 (35 files)
Added packfile data/quimera_nex.pk3 (22 files)
Added packfile data/quintdm3_nex.pk3 (63 files)
Added packfile data/redm04_nex.pk3 (64 files)
Added packfile data/storm3dm3_nex.pk3 (75 files)
Added packfile data/straledm5_nex.pk3 (125 files)
Added packfile data/zpdm01_nex.pk3 (38 files)
Trying to load library... "libcurl-4.dll" - loaded.
Trying to load library... "libvorbis.dll" "vorbis.dll" - loaded.
Trying to load library... "libvorbisfile.dll" "vorbisfile.dll" - loaded.
Trying to load library... "libmodplug-0.dll" - loaded.
Trying to load library... "libogg.dll" "ogg.dll" - loaded.
Trying to load library... "libtheora.dll" - loaded.
Trying to load library... "libvorbis.dll" "vorbis.dll" - loaded.
Trying to load library... "libvorbisenc.dll" "vorbisenc.dll" - loaded.
Trying to load library... "OffscreenGecko.dll" - failed.
execing quake.rc
execing default.cfg
execing defaultNexuiz.cfg
execing physics25.cfg
execing newhook.cfg
execing ctfscoring-div0.cfg
execing weapons.cfg
execing normal.cfg
execing turrets.cfg
execing unit_machinegun.cfg
execing unit_hk.cfg
execing unit_hellion.cfg
execing unit_mlrs.cfg
execing unit_flac.cfg
execing unit_fusreac.cfg
execing unit_plasma.cfg
execing unit_plasma2.cfg
execing unit_tesla.cfg
execing unit_phaser.cfg
execing unit_walker.cfg
execing unit_ewheel.cfg
execing config.cfg
couldn't exec data/campaign.cfg
execing config_update.cfg
couldn't exec autoexec.cfg
Client using an automatically assigned port
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:0
Initializing Video Mode: window 1024x768x32x60hz
Loading OpenGL driver opengl32.dll
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9600M GT/PCI/SSE2
GL_VERSION: 2.1.2
DirectInput not initialized
joystick not found -- no valid joysticks (a5)
Trying to load library... "libjpeg.dll" - loaded.
Trying to load library... "libpng12.dll" - loaded.
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Shader 'textures/bal3hh/lig_128-01w1-2k' already defined
Shader 'textures/cmp1-dm8/e8trimlight2_pur' already defined
Shader 'textures/cmp1-dm8/e8tinylightpur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_b_pur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_pur' already defined
Shader 'textures/cmp1-dm8/e8circle_pur' already defined
Shader 'textures/cmp1-dm8/e8clangfloor' already defined
Shader 'textures/cmp1-dm8/logo' already defined
Shader 'textures/cmp1-dm8/ame7jp' already defined
Shader 'textures/cmp1-dm8/ame7glass' already defined
Shader 'textures/tech1soc_sfx/lig_032-01b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_032-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_064-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-02y1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-03w3-2k' already defined
Shader 'textures/tech1soc_sfx/jpblue_floor01a' already defined
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
SndSys_Init: using the Win32 module
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
48000 samples/sec
DirectSound initialized
Sound format: 48000Hz, 2 channels, 16 bits per sample
CDAudio_SysGetAudioDiskInfo: drive not ready
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
"maxplayers" set to "16"
Shader 'textures/bal3hh/lig_128-01w1-2k' already defined
Shader 'textures/cmp1-dm8/e8trimlight2_pur' already defined
Shader 'textures/cmp1-dm8/e8tinylightpur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_b_pur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_pur' already defined
Shader 'textures/cmp1-dm8/e8circle_pur' already defined
Shader 'textures/cmp1-dm8/e8clangfloor' already defined
Shader 'textures/cmp1-dm8/logo' already defined
Shader 'textures/cmp1-dm8/ame7jp' already defined
Shader 'textures/cmp1-dm8/ame7glass' already defined
Shader 'textures/tech1soc_sfx/lig_032-01b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_032-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_064-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-02y1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-03w3-2k' already defined
Shader 'textures/tech1soc_sfx/jpblue_floor01a' already defined
Server using port 26000
Server listening on address local:1
Server listening on address 0.0.0.0:26000
Loading csprogs.dat
server detected csqc progs file "csprogs.dat" with size 403140 and crc 50721
Compressing csprogs.dat
Deflated: 73.0277%
Trying to connect...
"challenge s$2#m||-V]U" received, sending connect request back to local:1
Got challenge response
Accepted
Connection accepted to local:1
--> client to server keepalive
<-- server to client keepalive
Server: Nexuiz build 08:04:14 Apr 2 2009 8846 release (progs 12975 crc)
<===================================>
Downer
CDAudio: Bad track number 0.
CSQC csprogs.dat loaded (crc=50721, size=403140)
Nooky connected
nexuiz-csqc protocol 22
Nooky is spectating now
couldn't exec maps/downer.cfg
SVQC and CSQC revisions are compatible.
PostInit
maxclients = 16
Roadkill connected
Discovery connected
unconnected changed name to Roadkill
unconnected changed name to Discovery
Nooky is playing now
CSQC unloaded
Saving persistent data...
done!
Client "Nooky" dropped
Client "Roadkill" dropped
Client "Discovery" dropped
r_showtris 1
XenoPL wrote:Ok here are the result with and without a switch.
IMAGEZ
So with r_showtris 1 objects are visible. As you can see with showtris disabled also parts of the weapons and powerups are not visible. It's definitely a bug, because on first SP map there's no invisibility powerup and opponents are visible with vbo off.
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