I tried testing it with my internal ip and it still seems to be looking for this "non-existent" ip of 0.0.0.0.
Here is what it does now.
Nexuiz Linux 08:02:20 Apr 2 2009 8846 release
Trying to load library... "libz.so.1" - loaded.
Added packfile data/common-spog.pk3 (26 files)
Added packfile data/data20090403.pk3 (7489 files)
Trying to load library... "libcurl.so.4" - loaded.
execing quake.rc
execing default.cfg
execing defaultNexuiz.cfg
execing physics25.cfg
execing newhook.cfg
execing ctfscoring-div0.cfg
execing weapons.cfg
execing normal.cfg
Warning: Could not expand $r_showsurfaces
Warning: Could not expand $gl_finish
Warning: Could not expand $v_kicktime
Warning: Could not expand $qport in alias if_dedicated
execing turrets.cfg
execing unit_machinegun.cfg
execing unit_hk.cfg
execing unit_hellion.cfg
execing unit_mlrs.cfg
execing unit_flac.cfg
execing unit_fusreac.cfg
execing unit_plasma.cfg
execing unit_plasma2.cfg
execing unit_tesla.cfg
execing unit_phaser.cfg
execing unit_walker.cfg
execing unit_ewheel.cfg
execing config.cfg
couldn't exec data/campaign.cfg
execing config_update.cfg
Warning: Could not expand $r_dynamic in alias _update_generic
couldn't exec autoexec.cfg
Server using port 26000
LHNET_OpenSocket_Connectionless: bind returned error: Address already in use
Server failed to open socket on address 0.0.0.0:26000
LHNET_OpenSocket_Connectionless: bind returned error: Address already in use
Server failed to open socket on address 0.0.0.0:26001
LHNET_OpenSocket_Connectionless: bind returned error: Address already in use
Server failed to open socket on address 0.0.0.0:26002
LHNET_OpenSocket_Connectionless: bind returned error: Address already in use
Server failed to open socket on address 0.0.0.0:26003
Server listening on address 0.0.0.0:26004
Loading csprogs.dat
server detected csqc progs file "csprogs.dat" with size 403140 and crc 50721
Compressing csprogs.dat
Deflated: 73.0277%
execing server.cfg
maxplayers can not be changed while a server is running.
It will be changed on next server startup ("map" command).
"maxplayers" set to "16"
Server using port 26000
LHNET_OpenSocket_Connectionless: bind returned error: Address already in use
Server failed to open socket on address 192.168.0.38:26000
LHNET_OpenSocket_Connectionless: bind returned error: Address already in use
Server failed to open socket on address 192.168.0.38:26001
LHNET_OpenSocket_Connectionless: bind returned error: Address already in use
Server failed to open socket on address 192.168.0.38:26002
LHNET_OpenSocket_Connectionless: bind returned error: Address already in use
Server failed to open socket on address 192.168.0.38:26003
Server listening on address 192.168.0.38:26004
Loading csprogs.dat
server detected csqc progs file "csprogs.dat" with size 403140 and crc 50721
Compressing csprogs.dat
Deflated: 73.0277%
Loading csprogs.dat
server detected csqc progs file "csprogs.dat" with size 403140 and crc 50721
Compressing csprogs.dat
Deflated: 73.0277%
"fraglimit" changed to "30"
"timelimit" changed to "20"
here is my actual cfg.:
// A setting needs to be surrounded with " if it contains special
// characters like space, semicolon (seperates commands) or starts
// with // (begins a comment for the rest of the line or next
// semicolon). While just "" means 'no/empty setting".
/////////////////////////////////////////////////////////////////////
// Everything has some sensible defaults so you do NOT really need to
// change anything. But here are some settings you SHOULD change to
// make it 'YOUR' server. IF so remove the // from the line start and
// change them to your liking.
net_address 192.168.0.38
sv_public 1 // 0 if the server should not be on the public servers list
sv_status_privacy 0 // 1 hides IP addresses from "status" replies shown to clients, 0 shows them. Enables players to identify wellknown punks on your server OR is a thread to anonymity.. depending on your point of view
hostname "Jiggs Nexuiz Server" // this name will appear on the server list
//sv_motd "" // this message (unless "") is displayed to players on connect
maxplayers 16 // number of players allowed on the server
port 26000 // the port used by the server
//log_file server.log // server console output will also be copied to this file
// List of maps to play on the server. Set to "" to autodetect (which would enumerate ALL maps. Maps that don't support the current game mode will be skipped, so you don't need to remove them here.
//g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone desertfactory dieselpower dismal downer eggandbacon evilspace farewell final_rage ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
//g_maplist_shuffle 1 // 0 always selects the next map out of g_maplist (but then better set g_maplist_votable 0 below to prevent repetitive votes), 1 will select random maps each time
//g_maplist_mostrecent_count 3 // number of maps that have to be played before a map can be repeated
// LIMITS: how long a match will last before the next map starts (-1 means use the map default, 0 = unlimited, please note that the variables fraglimit/timelimit can NOT be globally used for this but only DURING a match is being played)
//timelimit_override -1 // global timelimit for all maps and gametypes
//fraglimit_override -1 // global frag/point limit for all maps and gametypes
//g_ctf_capture_limit -1 // frag/capture limit for CTF
//capturelimit_override -1 // capture limit for CTF
//g_domination_point_limit -1 // frag/point limit for DOM
//g_runematch_point_limit -1 // frag/point limit for RUNE
//g_keyhunt_point_limit -1 // frag/point limit for KH
//g_lms_lives_override -1 // lives for LMS
//g_ctf_win_mode 0 // CTF win mode: 0 = caps only, 1 = caps + points as tie breaker, 2 = points only
//g_ctf_ignore_frags 1 // set to 1 to ignore kills except for FC kills
// TEAMS for key hunt (change this to 2, 3, 4 to set a fixed keyhunt style)
//g_keyhunt_teams_override -1 // teams for KH
// GAME MODE: what type of server do you want to host?
// possible values: dm (deathmatch), tdm (team deathmatch), dom (domination), ctf (ctf), rune (runematch), lms (last man standing), arena (arena), kh (keyhunt), as (assault), ons (onslaught), race (race)
//gametype dm
// enable some mutators you'd like
//g_cloaked 0 // set to 1 for transparent hard to see players
//g_footsteps 0 // set to 1 to enable footsteps
g_grappling_hook 1 // set to 1 to enable the hook
//g_laserguided_missile 0 // set to 1 for laser guided missiles in the RL
//g_midair 0 // set to 1 to make only midair damage count
//g_vampire 0 // set to 1 to give players the damage they cause as health
//sv_gravity 800 // for low gravity, set this somewhere between 50 and 400
// select AT MOST one of these arena mutators
//g_minstagib 0 // set to 1 for MinstaGib
//g_nixnex 0 // set to 1 for No Items Nexuiz
//g_nixnex_with_laser 0 // set to 1 to always give players the laser in NixNex
//g_rocketarena 0 // set to 1 to make the rocket launcher the only weapon
/////////////////////////////////////////////////////////////////////
// Some settings you MIGHT want to change. Again IF so remove the //
// from the line start and change them to your liking.
//rcon_password "" // you can use rcon if this password is set. you need to set the same password in your client if you want to issue rcon commands
//rcon_restricted_password "" // put here the password for a "restricted" rcon user (see below)
bot_number 4 // number of bots to add
skill 6 // the bots skill level
minplayers 4 // add bots if less then that number of players playing. MAKE SURE ITS LESS THEN maxplayers or people will get blocked by bots!
//bot_prefix [BOT] // prepend this to all botnames
//bot_suffix "" // append this to all botnames
//g_maplist_check_waypoints 0 // set this to 1 to skip maps without waypoints if there aren't enough players to play without bots
//g_maplist_votable 5 // number of maps to vote between. set to 0 to disable the map voting screen (please enable g_maplist_shuffle above when this is enabled, or votes will be repetitive)
//g_maplist_votable_suggestions 2 // number of suggestions to accept using the suggestmap command
//g_maplist_votable_abstain 0 // when 1, people get a "don't care" selection in the vote screen
//g_maplist_votable_nodetail 1 // when 1, people can't see how many voted for what (to thwart abusive "influential" first votes)
//sv_vote_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" // players can vote for those commands or use them if they are masters. You canm also add 'g_grappling_hook' for hook voting, and 'sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off' for fbskin voting.
//sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" // add commands masters can use if logged in or elected. You may want to put 'kickban' here, so masters can keep out punks. It may be good to also put "sv_status_privacy 0" then...
//rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" // commands for the (stronger) rcon restricted
//sv_vote_call 1 // 0 will disable the normal voting
//sv_vote_master 1 // 0 will disable voting to become master, good if you prefer to use the master password instead
//sv_vote_master_password "" // when set, vlogin PWD will allow people to become master to run master commands directly using vdo
//sv_vote_majority_factor 0.5 // 0.666 will require a 2/3 majority instead of a regular 1/2 one
//sv_vote_simple_majority_factor 0 // 0.666 will win votes by a 2/3 majority of the VOTERS (not the players!)
//note: to JUST support simple majorities, set these two factors equal
/////////////////////////////////////////////////////////////////////
// Some more advanced settings. You probably are not interested in changing them at all.
// select one of these:
//g_balance_rocketlauncher_detonatedelay 0 // rocket detonation at any time
//g_balance_rocketlauncher_detonatedelay 0.2 // rocket detonation at least 0.2s after it was shot (reduces rocket boosting)
//g_balance_rocketlauncher_detonatedelay -1 // rocket detonation only if the rocket is out of range of the owner (prevents rocket boosting, makes rockets "safer")
//sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button
//sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder.
//g_antilag 2 // 0 to disable the antilag feature, 1 and 2 use different methods
//sys_ticrate 0.05 // how long a server frame is. 0.05 = 20 fps, 0.02 = 50 fps. Lower settings makes things smoother but create much more traffic
//sv_maxrate 1000000 // limits client connections to this rate in bytes/seconds
// see Docs/mapdownload.txt for more info
//sv_curl_defaulturl
http://www.nexuiz.com/contentdownload/getmap.php?file= //fallback download URL
//sv_defaultcharacter 0 // 1 will force a specific model for all players
//sv_defaultplayermodel models/player/nexus.zym // this model will be used
//sv_defaultplayerskin 0 // this skin number will be forced for all players
//g_fullbrightplayers 0 // 1 to make players fullbright
//g_fullbrightitems 0 // 1 to make items fullbright
//g_balance_teams 1 // 0 will show players the team selection menu after joining instead of automaticly putting them on the smaller team
//g_balance_teams_force 0 // 1 to automaticly balance teams even during a game
I also can't find the server when i'm looking for it in game

, but i'm not stopping here
