Freezing on OSX

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Postby kaf » Fri May 15, 2009 12:43 am

The same here, 5-10 seconds after the begin. 2-3 games and puff.
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Postby Zardoz » Fri May 15, 2009 4:38 am

r_coronas_occlusionquery "0"

Still crashes.
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Postby SC0RP » Fri Jun 12, 2009 9:47 pm

Since moving to 2.5.1 it keeps freezing and crashing my mac too :(
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irc: #nexuiz.sound & #Nexuiz.independent on quakenet.org
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Postby kikiflaouid » Thu Jun 18, 2009 2:23 pm

hi all...
the same thing occure in my OSX 10.5.7, on a MBP intel

i've got this 2 lines in the console :
18/06/09 12:31:14 [0x0-0xa50a5].Nexuiz[2525] recursive shutdown
18/06/09 12:31:17 com.apple.launchd[103] ([0x0-0xa50a5].Nexuiz[2525]) Exited: Killed

did you have it too?
no solution for this "recurent" problem at this time?
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no solutions

Postby kaf » Sat Jun 20, 2009 11:21 pm

no solutions till now...
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Postby kaf » Fri Jul 03, 2009 10:03 pm

Any idea?
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Postby Mr. Bougo » Sat Jul 04, 2009 10:45 am

We don't have an OSX developer, sadly :(

Maybe this is fixed in the svn version, I really have no idea... I'll ask the DP devs.
Meh.
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Postby Samual » Sat Jul 04, 2009 10:57 am

Well i'm trying to hold my hate for OS 10 in... So... maybe we should ask tZork? I mean, they use a Mac + Nexuiz...
Do it yourself, or stop complaining.
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Postby harry_ftw » Thu Jul 09, 2009 1:46 pm

Mr. Bougo wrote:Maybe this is fixed in the svn version, I really have no idea...

The game used to crash for me, also on a Mac, running the 2.5.1 SDL binary, with symptoms similar to those described previously. However since I started using a build from svn (courtesy of Lixivial), I have not had this problem.
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Postby Lixi » Thu Jul 09, 2009 2:23 pm

Since stumbling upon this thread today, I've been trying to reproduce this to the best of my ability. So far I've been unable to do so. I've performed the following actions:

1. Cleared my entire .nexuiz directory and downloaded 2.5.1 stock.
2. Ran SDL and AGL binaries connecting to both a 2.5svn server and a 2.5.1 server, which I believe had g_tourney set and was a gametype of DM (not that any of those things are pertinent). These had 4 or so bots in them at the time.
3. Ran this in fullscreen and non-fullscreen.

and performed those series of steps when attempting to reproduce what's been outlined here. It would be helpful if, when using a pasting service, you choose one that doesn't have an expiration ( http://www.pastie.org & http://paste.lisp.org are a few I know of off the top of my head; I *think* I recall seeing suggested ones somewhere else in the forum here). The stack trace provided at the pastebin.com address has since expired.

My machine I tested against was a

15" Unibody MacBook Pro first gen:
2.4 GHz C2D
2 gigs of RAM
10.5.7
I was using the 9600M GT, I didn't try it on the integrated 9400M.

Now, that's my main machine. I do have another machine that's probably running a bit older version of Leopard (as well as Tiger) that I could use to test, but that's an Intel machine, too. It's a first gen white MacBook, with a Core Duo something or other.

Anyroad, I wasn't able to reproduce this on stock 2.5.1 with my main machine. I'll see what I can get from an older MacBook, though, because at least that'll be able to test a different GPU.

Samual wrote:Well i'm trying to hold my hate for OS 10 in...


How kind of you to grace us with your generosity in holding back your opinions on this operating system. Because they're entirely pertinent to the flow and resolution of said bug and thread.
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