Freezing on OSX

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Postby badmilk » Wed Aug 05, 2009 4:17 am

It seems to have worked fine. The only strange bit was that the file "data20090501.pk3" was in the data file before-hand (among other things) and now "data20090501.pk3" is there as well as "data20090804patch.pk3" (unlike the other files, the name was different, so instead of replacing the old file, now *both* are sitting there in the data folder -- is this right?)

I played maybe 10 games in a row w/o freezing, but that doesn't prove anything. I would often see freezing within 10 games, but not always (maybe 1/2 the time?). I'll play more and post my results in a few days perhaps.

I haven't read about any of the changes in the new version, but I only noticed one single thing: my screen seems to tilt left or right momentarily when I am hit with a rocket (maybe when I'm hit with other stuff too). Other than that, it seems to play just as before (with the SVN TESTING text in the way as well).

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On a side note, there was a fly buzzing around my living room. I grabbed a fly swatter and waited for it to land ... it wouldn't land! Getting impatient, I darted forward and swatted it out of the air on my first try -- it fell to the ground dead, not even twitching as they usually do. I'm pretty sure that this event can be credited to all my recent Nexuiz playing. :twisted:
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Postby MC SE7EN » Wed Aug 05, 2009 4:18 am

type "showbrand 0" in the console. SVN text disappears..
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Postby Mr. Bougo » Wed Aug 05, 2009 3:12 pm

badmilk wrote:The only strange bit was that the file "data20090501.pk3" was in the data file before-hand (among other things) and now "data20090501.pk3" is there as well as "data20090804patch.pk3" (unlike the other files, the name was different, so instead of replacing the old file, now *both* are sitting there in the data folder -- is this right?)


Yep, the patch complements the original data. Only the files that have changed are in the patch pk3 :)
Meh.
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Postby badmilk » Wed Aug 05, 2009 5:09 pm

badmilk wrote:It seems to have worked fine . . . I only noticed one single thing

Umm. Oops. So last night I was playing with the sound turned way down low (almost off) because my wife was watching TV in the same room. I tried the new Nexuiz again today and there are almost no sounds when I play! I checked to make sure that all audio features were enabled. I will will a complete list of the sounds I do hear:

(1) Picking up armor (all sizes ... the usual different sounds for the different sized armor pickups) [so, no, I do not hear *anything* when picking up health -- volume on high]

(2) When I hit another player with any weapon, there is a small hollow 'dink' sound. I think this is the normal sound, but it sounds strange on its own w/o the other usual weapon sounds.

(3) When another player hits me, I hear the 'splat' sound. Again, I think this is normal, but is sounds funny when listened to on its own.

(4) I hear the squishy exploding body sound (when gibs fly everywhere) when I kill an enemy or when an enemy kills me.

(5) I hear the ambient sounds of the level (if any). I'm not talking about jump pads (I don't hear those), I'm talking about the weird background sounds you hear in 'desert factory' (like hearing the sparks when I am near objects that have sparks flying off them). Many levels do not have any such background sounds. Another example of an ambient sound I do hear is the gurgling of the green ooze in the slime pit.

(6) I hear the flag-capture noise when capturing a flag, as well as the announcer's "flag captured" or "blue team scores".

(7) I am not super sure about this, but I *think* I hear some sort of noise when I am near a strength power-up that is just appearing.

That's it! I've fired most guns (not hook or jetpack though...) on several different levels. I've even sat around on a level to see if the "one minute remaining" warning sounds for me -- it doesn't.

(I will also post this on the thread where I downloaded the patch from -- I just wanted to put this here because what I posted before about it working fine was a lie)
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