Urmel aus dem Eis wrote:Okay everything done. Effortless.
Quite the same here. Reducing AGP aperture from 256 MB to 64 MB and AGP multiplier from 4 to 2 resulted in a small fps decrease on my system, I'd say. Certainly no improvement. Deactivating GL shader has no significant effetct.
The beta version linked by Stahl works a little better for me. Seems to be able to deal with more players and feels smoother even when fps is pretty low. But it's still not playable on most maps for me.
I think I need a new machine.

Somehow I think that the rendering of the body parts of fragged players costs many frames and I'd like to turn that off. I haven't found a cvar for that. I've tried everything I found so I don't think there is a way to achieve that?