Game runs perfect - without other Players

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Re: Shit!

Postby Nil » Tue Mar 07, 2006 9:45 pm

Urmel aus dem Eis wrote:Okay everything done. Effortless.


Quite the same here. Reducing AGP aperture from 256 MB to 64 MB and AGP multiplier from 4 to 2 resulted in a small fps decrease on my system, I'd say. Certainly no improvement. Deactivating GL shader has no significant effetct.

The beta version linked by Stahl works a little better for me. Seems to be able to deal with more players and feels smoother even when fps is pretty low. But it's still not playable on most maps for me.

I think I need a new machine. :grin:

Somehow I think that the rendering of the body parts of fragged players costs many frames and I'd like to turn that off. I haven't found a cvar for that. I've tried everything I found so I don't think there is a way to achieve that?
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Postby Urmel » Wed Mar 08, 2006 10:52 am

Hey, aaaahm.... what made my System run better at last (but not properly!!) was to defrag the C: harddisk and remove data to other disks so my system drive has mor than 50% free space now.

Improve Your system drives!

This way I managed to get the game from "f***in' unplayable!!!" to "slightly playable" by defragging and cleaning, I remember cavaleiro who told that UT2004 was running well, and the general problem is still there. Framerates go up and down in a crazy range, depending on map and amount of players.
Sometimes there's even a difference beetween texture and player speed (now what I mean??), framerate is OK but the enemies are shown at a fukin' low rate.

So this can only be a little improvement bu no solution.

Big shit :? I think I'll have to get myself a fresh harddisk, install windows and drivers and then directly Nexuiz, and then see what happens then...
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Postby tZork » Wed Mar 08, 2006 5:19 pm

Hmmm this is curiose.. The only reason the hdd would affect game preforamce i can thikk of is that the swapfile is in use. I dont see why that should be needed on a machine with 1gb of ram. afaik all the loading is done at the maps start, so loadning textures etc etc should not be an issue mid-game (or..?)

Well its a good thing we know that this helps.. question left, i guess, is why. One thing that comes to mind is that bussmastering may not be working properly on your system, this would havd a very negative effect on system preforamce when using the hdd.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Urmel » Wed Mar 08, 2006 8:46 pm

As already said, I'm NOT a hardware specialist, and I don't consider the mentioned problems solved anyway. I'm still far away from my target.

But first, I noticed the long game loading time in comparison to another system that's not in use for a long time. That's why I took a look at the disk.

The other thing is, even when surfing in the internet You have a large amount of temporary files, not big, but a large amount. They are all dropped upon Your disk. Why should it be so different when playing a game, especially online? And when Your disk is quite full and highly fragmented, You can forget about HD performance anyway.

Big RAM is cool, but it would be wrong to see the teamwork between RAM and harddisk in such an easy way like "harddisk begins to work only when RAM is full". This strongly depends on the application You use and how it's written (programmed).

So far
nice evening, keepon fraggin!
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Postby tZork » Wed Mar 08, 2006 9:03 pm

The internet browsing thing is ez nuff to explain; you browers (hopefully!!) requires vary little in form of cpu anhd gpu power and attention. Nexuiz on the otehr hand does not. Bussmasterng is a method that allows hardware to speak to other hardware without going through the cpu, thus freeing up cpu time for other tasks.

What i men abt the ram is that: afaik all game media is loaded in the beginning of the map. If teh computer had enougth ram is should not need to access the disc again until the next map. This is why it would be starnge that enything disc-related would have eny major impact on fps after the map if fully loaded.

Maybe your chipset drivers and/or bios needs uppdating?
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Urmel » Wed Mar 08, 2006 9:39 pm

:) Ye I also thought so and updated my BIOS. Twas the very first thing i did because it was an old firmware in it. Like many other things, completely effortless.

I really think my OS has been running too long now and there's too much crap inside from testing out too much software.

Maybe some puzzling around with the detonator driver, then get another harddisk and do what I should do anyway... :evil:
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Postby Urmel » Thu Mar 09, 2006 9:12 pm

It's done. Got myself a brandnew harddisk, installed windows, did the updates, installed the detonator and the mousedriver, copied the nexuiz exactly from this PC here where the game's running perfectly.

And guess what! First I thought I'd managed it. 150 - 300fps! But there was only one enemy and that new tower map. After playing a while the system went slower and slower, and after all it's been a big dissapointment! F*ck! F*ck! F*ck! :x

The only thing I can do now is get a new power supply.

Does anybody live in my yard and has one?
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Postby Urmel » Sun Mar 12, 2006 11:32 pm

Urmel aus dem Eis wrote:
The only thing I can do now is get a new power supply.

Does anybody live in my yard and has one?


Ed gave me the advice to measure the voltages of my PSU. Voltage wasn't running low, I have tolerances between 12.02V and 11.97V. While playing, framerates went rapidly up and down between 160 and 8 fps.

So I don't have to worry about my PSU. Must be something else.
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Postby Urmel » Mon Mar 13, 2006 9:21 am

Another thing I'd like to know from You:

I use an ASUS N6600 AGP (128MB) VGA (not the GT!!), driver is the NVidia ForceWare 81.98 from 7 feb 06 for WIN 2000/XP.

Anybody else here using this stuff ? :|
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Postby tChr » Mon Mar 13, 2006 10:44 am

Urmel aus dem Eis wrote:I use an ASUS N6600 AGP (128MB) VGA (not the GT!!), driver is the NVidia ForceWare 81.98 from 7 feb 06 for WIN 2000/XP.

I do.
Driver: 7.1.8.4 of 24.02.2005
In-game FPS: 50-150
without bloom of particles, 1024x768 windowed in windows
RTlights on RTshadows off. everything else standard.
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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