OSX 2.5.1 issues

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Postby Zardoz » Thu May 14, 2009 1:38 pm

gl_texturecompression "1"

This seems to help too. "0" is the default in 2.5.1 while "1" is the default in 2.5. The MacBook Pro just can't handle the textures being uncompressed in the strength map I guess ;).
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Postby divVerent » Thu May 14, 2009 2:11 pm

That means you're running out of texture memory.

Texture compression was turned off again as default because of Intel drivers crashing with it, and because it looks bad.

Another way to reduce texture memory is increasing gl_picmip.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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