First of all I'd like to thank all the developers of this wonderful opensource game! I really enjoy it!!

I play Nexuiz both on Window$ and Linux and I have to say that on linux it seems to work very much better! I get very high results concerning the graphic aspect...much more fluid and nice looking.
I use Ubuntu 5.10 distro and my only problem with Nexuiz is that It doesn't seem to be able to run my pci sound card...
My sound card is (lspci output): Multimedia audio controller: Ensoniq 5880 AudioPCI (rev 02)
Here is the terminal output after I start nexuiz-linuz.sh:
^7Nexuiz Linux 13:23:10 Feb 13 2006
^7Trying to load library... "libz.so.1" - loaded.
^7Compressed files support enabled
^7Added packfile data/data20060214.pk3 (2537 files)
^7Console initialized.
^7Playing registered version.
^7Initializing client
^7Trying to load library... "libvorbis.so.0" - loaded.
^7Trying to load library... "libvorbisfile.so.3" - loaded.
^7Ogg Vorbis support enabled
^7couldn't exec autoexec.cfg
^70 demo(s) in loop
^7No demos listed with startdemos
^7Starting video system
^7Video: fullscreen 1024x768x32x60hz
^7Linked against SDL version 1.2.9
^7Using SDL library version 1.2.8
^7checking for OpenGL 1.1.0... enabled
^7GL_VENDOR: ATI Technologies Inc.
^7GL_RENDERER: RADEON 9600 XT Generic
^7GL_VERSION: 2.0.5642 (8.22.5)
^7GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
^7SDL_EXTENSIONS:
^7Checking OpenGL extensions...
^7checking for glDrawRangeElements... enabled
^7checking for GL_ARB_multitexture... enabled
^7checking for GL_ARB_texture_env_combine... enabled
^7checking for GL_ARB_texture_env_dot3... enabled
^7checking for GL_EXT_texture3D... enabled
^7checking for GL_ARB_texture_cube_map... enabled
^7checking for GL_EXT_compiled_vertex_array... enabled
^7checking for GL_EXT_texture_edge_clamp... enabled
^7checking for GL_EXT_texture_filter_anisotropic... enabled
^7checking for GL_NV_texture_shader... not detected
^7checking for GL_EXT_stencil_two_side... not detected
^7checking for GL_ARB_shader_objects... enabled
^7checking for GL_ARB_shading_language_100... enabled
^7checking for GL_ARB_vertex_shader... enabled
^7checking for GL_ARB_fragment_shader... enabled
^7checking for GL_NV_half_float... not detected
^7OpenGL Backend starting...
^7glDrawRangeElements detected (max vertices 2147483647, max indices 65535)
^7GLSL shader support detected: texture units = 8 texenv, 16 image, 8 array
^7OpenGL backend started.
^7Trying to load library... "libjpeg.so.62" - loaded.
^7JPEG support enabled
^7Trying to load library... "libpng12.so.0" - loaded.
^7PNG support enabled
^7Draw_CachePic: failed to load gfx/num_minus
^71 (mono) and 2 (stereo) channels supported
^7Fragment size must be a power of two
^7No available audio device
^7No available audio device
^7No available audio device
^7Failed to open the audio device!
^7S_Startup: SNDDMA_Init failed.
^7Found 1 cdrom drives.
^7No CD in drive 0.
^7CDAudio_Init: No CD in player.
^7Can't get initial CD volume
^7CD Audio Initialized
^7Draw_CachePic: failed to load gfx/m_white
^7VM_localsound: Failed to play announcer/male/welcome.ogg for menu !
^7No CD in player.
^7Client using port 0
^7Client opened a socket on address local:2
^7Client opened a socket on address 0.0.0.0:32808
^7VM_localsound: Failed to play misc/menu1.wav for menu !
^7VM_localsound: Failed to play misc/menu1.wav for menu !
^7VM_localsound: Failed to play misc/menu1.wav for menu !
^7VM_localsound: Failed to play misc/menu1.wav for menu !
^7VM_localsound: Failed to play misc/menu2.wav for menu !
^7VM_localsound: Failed to play misc/menu1.wav for menu !
^7VM_localsound: Failed to play misc/menu1.wav for menu !
^7VM_localsound: Failed to play misc/mouseclick.wav for menu !
^7OpenGL Backend shutting down
I have to say that my soundcard works great with other linux games...
Can anybody help me? What is the problem? What could I do?
Thanks!