White flickering hairline "cracks" (spots) in vari

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Nope, nothing works to fix it

Postby samiam » Mon Jun 19, 2006 7:04 pm

Nope, that doesn't fix it. Setting gl_lockarrays to zero doesn't fix it. Setting gl_combine to zero doesn't fix it. It's still broken after vid_restart. I just downloaded and updated the drivers--that doesn't fix it. Resetting the anti-aliasing doesn't fix it.

I don't play many 3d games, but, no, I haven't seen this with the other 3d game I have played, jdoom (doomsday).

I'm still convinced it's the maps; Some maps with curves *do not* have this problem, while others do.

That said, my next step in troubleshooting this is to see if I can recreate this on other computers (I know at leat one other computer has this problem). I'll list the drivers and chipset for other computers that have the same problem.

If I find a computer without the problem, I'll list its driver and chipset.

Having something in the support database that says "This is a known issue with the XXX driver/chipset; since no developers have this driver/chipset combo, we can not help you resolve this issue. Donations are appreciated" will certaintly makes things better for the next user that sees this.

- Sam
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Postby esteel » Tue Jun 20, 2006 10:28 am

Well i'm rather sure its NOT the maps as i do not have this problem and its also the first time it was mentioned so i guess noone else has it too. Those problems are very visible so it would have been reported earlier :)

Suppose you are using windows. Is there any difference in using nexuiz.exe vs nexuiz-sdl.exe?

samiam wrote:Having something in the support database that says "This is a known issue with the XXX driver/chipset; since no developers have this driver/chipset combo, we can not help you resolve this issue. Donations are appreciated" will certaintly makes things better for the next user that sees this.

For this we first have to make sure its the driver/chipset or maybe something else afterall :)
Last edited by esteel on Thu Aug 31, 2006 8:45 pm, edited 1 time in total.
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Postby samiam » Tue Jun 20, 2006 8:16 pm

esteel wrote:Well i'm rather sure its NOT the maps as i do not have this problem and its also the first time it was mentioned so i guess noone else has it too. Those problems are very visible so it would have been reported earlier :)


I essentially didn't see the problem on another computer, so I'll say it is the chipset. My theory now is that, when brushes are almost but not quite aligned, it looks OK on most chipsets, but looks really bad on my chipset.

I don't think this is an issue that's going to get resolved by LordHavoc; his general answer to "I'm using an ATI card and have this problem" is "Get a NVidia card".

- Sam
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Postby esteel » Thu Jun 22, 2006 7:44 am

samiam wrote:I essentially didn't see the problem on another computer, so I'll say it is the chipset.
My theory now is that, when brushes are almost but not quite aligned, it looks OK on most chipsets, but looks really bad on my chipset. I don't think this is an issue that's going to get resolved by LordHavoc; his general answer to "I'm using an ATI card and have this problem" is "Get a NVidia card".

It might be a chipset problem but drivers are also very important. I'm not sure that a database is worth the work. Such a thing needs updating and the team does not have access to all those cards to test it. And you are the first to report such a problem ;)

Brushes have to be aligned or you get a leak. I think you are unfair to LordHavoc, he is doing a great job maintaining the engine in his free time and fixing bugs. Most of the time he is right with his tips :). But SUCH A BUG would have been noticed much much earlier if it were indeed a map or engine bug.
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