Visual shader/color error on 2.5 on nvidia laptop OpenGL 2.0

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Visual shader/color error on 2.5 on nvidia laptop OpenGL 2.0

Postby tundramagi » Tue Jun 02, 2009 7:19 pm

Visual shader/color error on 2.5 on nvidia laptop:
(spirecontrol, only happens w gl 2.0 enabled, this is on a windows computer, dunno if it's been fixed allready):

(seems inverse colors sometime)

Image
http://pics.nexuizninjaz.com/viewer.php ... u9dx0q.jpg
http://pics.nexuizninjaz.com/viewer.php ... 0x741k.jpg
http://pics.nexuizninjaz.com/viewer.php ... czfjqa.jpg
http://pics.nexuizninjaz.com/viewer.php ... yd1w71.jpg
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Postby [-z-] » Tue Jun 02, 2009 7:48 pm

That's pretty awesome :-P

P.S. you should promote the use of this map to the minsta guys.
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Postby tundramagi » Tue Jun 02, 2009 9:12 pm

[-z-] wrote:That's pretty awesome :-P

P.S. you should promote the use of this map to the minsta guys.


Well yes the inverse colors do look good, but it's happening when it shouldn't (and also it isn't happening for all the grass nor for the skybox).

The laptop is a vostro 1500. The shader is supposed to be green with some rock here and there (as it has been forever, untill this laptop w/nvidia card and some bug :P)

[-Z-]: Apparently it's possible to spawn bsp as an entity: so one can spawn one map inside another.

I was thinking maybe I make seperate bsps of the towers, the ruins, the keep, and maybe other buildings so maybe we could have a mutator (or a sub option of the upcoming classmod mutator) where the builder class can build buildings.

Garrisons would have team spawns in them.
Sniper towers would have a sniper weapon and some ammo in them.
Sentry towers of various types would be shorter but have auto turrets.

These entities (of the bsps) could all have some health amount and sink back into the ground and dissappear if they were "killed".

Maybe there could be a tech tree too.

I'd love to make a bunch of little buildings for this kind of thing.
There could also be "weapons factories" with explosive weapons as one kind, bullet weapons, and energy.

Maybe a shield generator aswell?
And maybe a stronghold, and a citadeal (larger garrison type items).
This would help one better secure their flag/ons-generator and also create spawns closer to the enemy.

That's playable on very large maps like spireconrol and onus reborn etc.
Might make a nice mutator option, and I know games that have a gametype like that have large playerbases so we could pull in new players.

Also... I need ideas for a nexball map ...
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