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tZork wrote:A few quick tests works here. i need more info to track this down.
tZork wrote:And only the mlrs behave bad? hm.. ill have a look at those .maps when i get back on monday or tuesday. ah and nexuiz svn i assume?
tZork wrote:I tested the MLRS prefab. It works here, being packed that tight is not the best idea as spread and failure in anti-ff detection will ultimately mean they shoot each other to bits at times.
As you see here, the turrets collision boxes are very tightly squeezed in, and the corner ones even overlap.
I don't recommend having them this starved for "manoeuvring space" (use things like mg turrets in tight spots, their 'projectile' are 0'size and handle this stuff better), other then that I cant detect any 'error' here. (well, turret_scale_ammo 2 makes them reload to fast and much.. so they always fire from the top left tube.. but that's not the issue that makes rockets explode.)
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