- Code: Select all
Shader 'textures/evil6_walls/e6indsdoor_s' already defined
Shader 'textures/evil6_walls/e6tdoor' already defined
Shader 'textures/jcr_high/acac_2_alpha_autosprite' already defined
sh: line 1: 13152 Segmentation fault ~/stuff/nexuiz/Nexuiz/../darkplaces/nexuiz-sdl -game temp
here is it in gdb:
- Code: Select all
Shader 'textures/evil6_lights/e6horzlight_s_nolight' already defined
Shader 'textures/evil6_lights/e6horzovallight_s_nolight' already defined
Shader 'textures/evil6_lights/e6platelight_s_nolight' already defined
Shader 'textures/evil6_lights/e6platelight_burnt_s_nolight' already defined
Shader 'textures/evil6_lights/e6tinylight_s_nolight' already defined
Shader 'textures/evil6_lights/e6v_light_s_nolight' already defined
Shader 'textures/evil6_lights/e6walllight_s_nolight' already defined
Shader 'textures/evil6_lights/e6basicstrip_blue_s_nolight' already defined
Shader 'textures/evil6_lights/e6basicstrip_green_s_nolight' already defined
Shader 'textures/evil6_lights/e6basicstrip_orange_s_nolight' already defined
Shader 'textures/evil6_lights/e6basicstrip_red_s_nolight' already defined
Shader 'textures/evil6_lights/e6basicstrip_white_s_nolight' already defined
Shader 'textures/evil6_lights/e6basicstrip_yellow_s_nolight' already defined
Shader 'textures/evil6_support/e6h_support_s' already defined
Shader 'textures/evil6_support/e6holestrip_s' already defined
Shader 'textures/evil6_support/e6vertgrt_supp_s_nolight' already defined
Shader 'textures/evil6_support/e6vlight_supp_s_nolight' already defined
Shader 'textures/evil6_support/e6x_supprt_s' already defined
Shader 'textures/evil6_support/e6xrst_supprt_s' already defined
Shader 'textures/evil6_trims/e6btrim_light_s_nolight' already defined
Shader 'textures/evil6_trims/e6metalfan_s' already defined
Shader 'textures/evil6_trims/e6strimlight_s_nolight' already defined
Shader 'textures/evil6_trims/e6trim_bsrlight_s_nolight' already defined
Shader 'textures/evil6_trims/e6trim_light_s_nolight' already defined
Shader 'textures/evil6_walls/e6girdergrate_s' already defined
Shader 'textures/evil6_walls/e6girdergrate2b_s' already defined
Shader 'textures/evil6_walls/e6girdersupport_s' already defined
Shader 'textures/evil6_walls/e6indsdoor_s' already defined
Shader 'textures/evil6_walls/e6tdoor' already defined
Shader 'textures/jcr_high/acac_2_alpha_autosprite' already defined
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1465911616 (LWP 13179)]
0x08106a28 in ?? ()
(gdb) bt
#0 0x08106a28 in ?? ()
#1 0x0fc09ff4 in ?? ()
#2 0x38e38e39 in ?? ()
#3 0x00000000 in ?? ()
(gdb) print -1465911616
$1 = -1465911616
(gdb) print 0x08106a28
$2 = 135293480
(gdb) print 13179
$3 = 13179
(gdb) print 0x08106a28
$4 = 135293480
(gdb) print 0x0fc09ff4
$5 = 264282100
(gdb) print 0x38e38e39
$6 = 954437177
(gdb) print 0x00000000
$7 = 0
(gdb)
The peachtree MD3 is not smoothed. The peach MD3s are smoothed however.
Needed files:
nexuiz/data/maps/ :
https://cat2.optus.nu/nexuizserv/otherm ... eetest.bsp
https://cat2.optus.nu/nexuizserv/otherm ... eetest.map
nexuiz/data/models/ :
https://cat2.optus.nu/cat2/peach.md3
https://cat2.optus.nu/cat2/peachtree.md3
nexuiz/data/textures/ :
https://cat2.optus.nu/cat2/peach1.png
https://cat2.optus.nu/cat2/peach1_gloss.png
https://cat2.optus.nu/cat2/peach1_bump.png
https://cat2.optus.nu/cat2/peachtreebark1.png
https://cat2.optus.nu/cat2/peachtreebark1_bump.png
https://cat2.optus.nu/cat2/peachtreebark1_gloss.png
nexuiz/data/ (PK3 with leaves textures for the map):
https://cat2.optus.nu/cat2/javaclassicr ... xtures.pk3