Easy respawn cheat

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Postby Samual » Sat Jul 18, 2009 11:58 pm

RoKenn wrote:An ideal solution would only enforce a 5-second delay for rejoining the same team.


Agreed.
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Postby PinkRobot » Sun Jul 19, 2009 9:48 am

I was imagining the delay to be before you went to spec mode, RoKenn's solution is better.
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Postby Mr. Bougo » Sun Jul 19, 2009 12:02 pm

Then I can easily write an alias switching me to the other team, and back in the good one.


(Sorry, that's probably nitpicking...)
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Postby paperclips » Sun Jul 19, 2009 12:17 pm

I would like too have a solution similiar to RoKeen's in ordinary DM, its just really really annoying. :cry:
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Postby RoKenn » Sun Jul 19, 2009 1:33 pm

Mr. Bougo wrote:(Sorry, that's probably nitpicking...)


No, it's not. I fear that's exactly what will happen...

The only way would be to have a timer for each team, that is set to 10 seconds on leaving the team. And on trying to rejoin the same team after less than 10 seconds, the remaining time is counted down.

(and probably someone will find the next abuse then :P)
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Postby parasti » Sun Jul 19, 2009 2:11 pm

Mr. Bougo wrote:If you're shot and disconnect 10 seconds after, it would still count as a kill then... Doesn't sound like a good solution to me.

Does it count as a kill if I am shot and 10 seconds later fall into space due to my own stupidity? I hope not. All I'm suggesting is to make disconnecting/going into spectator mode equivalent to "falling into space" from my example. And this is only aimed at solving the truly unfair unregistered kills/score changes, not the quick respawns.
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Postby Mr. Bougo » Sun Jul 19, 2009 2:28 pm

parasti wrote:
Mr. Bougo wrote:If you're shot and disconnect 10 seconds after, it would still count as a kill then... Doesn't sound like a good solution to me.

Does it count as a kill if I am shot and 10 seconds later fall into space due to my own stupidity? I hope not.


It does... Not sure about the times, though.

When you get shot, two of your player entity variables are set, to the attacker and the last time you were attacked. If, when you die, the interval between the death and the last attack is low enough, it counts as a kill. If the interval is too large, it's a suicide.
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Postby parasti » Sun Jul 19, 2009 3:58 pm

That's what I thought, but I don't think it is 10 seconds.
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Postby RoKenn » Sun Jul 19, 2009 4:43 pm

parasti wrote:And this is only aimed at solving the truly unfair unregistered kills/score changes, not the quick respawns.


Cutting down the respawn time is unfair as well.

You are defending your flag. An attacker comes, shoots you into space, grabs your flag and starts running away. You spec/play and laser him into space.

With the normal gameplay the attacker would gain a head start by shooting you into space, by removing the fall/respawn time you change the rules to your advantage.
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Postby TheSmasher42 » Sun Jul 19, 2009 10:18 pm

Parasti's solution is not bad here-counting the disconnect as a death I mean getting + 1 death on you is the least of your concerns when you dc since you get a new profile with zero points from scratch next time you log back in.As for the extra kill someone gets for this its not that great...But on the level's of fairness Samuel's idea is the best.Getting a delay for only rejoining the same team the abuses are fixed and no practical reason of the switch is taken in the fray as a sorry loss.
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