nexuiz crashes ...

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nexuiz crashes ...

Postby serro » Wed Sep 09, 2009 5:38 pm

system : cpu intel pentium dual core , RAM 2.5 GB ,
VGA intel 945 GM/GMS 943/940 GML express integrated ..etc (256MB)
OS : linux ubuntu 9.04
nexuiz version 2.4.2

this is what i get when i start it from terminal

Code: Select all
Nexuiz Linux 08:21:26 Jun  6 2008
Trying to load library... "libz.so.1" - loaded.
Added packfile /usr/share/games/nexuiz/data/data.pk3 (4066 files)
Added packfile /usr/share/games/nexuiz/data/music.pk3 (10 files)
Trying to load library... "libcurl.so.4" - loaded.
Failed to init SDL joystick subsystem:
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Trying to load library... "libmodplug.so.0" - loaded.
Trying to load library... "libOffscreenGecko.so" - failed.
execing quake.rc
execing default.cfg
execing physicsQBR.cfg
execing newhook.cfg
execing weapons.cfg
execing normal.cfg
execing config.cfg
execing config_update.cfg
couldn't exec data/campaign.cfg
couldn't exec autoexec.cfg
Initializing Video Mode: fullscreen 1024x768x32x60hz
Linked against SDL version 1.2.12
Using SDL library version 1.2.13
get fences failed: -1
param: 6, val: 0
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 945GM GEM 20090326 2009Q1 RC2 x86/MMX/SSE2
GL_VERSION: 1.4 Mesa 7.4
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SUN_multi_draw_arrays
SDL_EXTENSIONS:
0 SDL joystick(s) found:
Trying to load library... "libjpeg.so.62" - loaded.
Trying to load library... "libpng12.so.0" - loaded.
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Shader 'textures/Reaptxt/sun' already defined
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
Wanted audio Specification:
   Channels  : 2
   Format    : 0x8010
   Frequency : 48000
   Samples   : 4096
Obtained audio specification:
   Channels  : 2
   Format    : 0x8010
   Frequency : 48000
   Samples   : 4096
Sound format: 48000Hz, 2 channels, 16 bits per sample
Found 1 cdrom drives.
No CD in drive 0.
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
Client using an automatically assigned port
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:49500
Fake CD track 1 playing...
execing mutator_reset.cfg
Shader 'textures/Reaptxt/sun' already defined
Server using port 26000
Server listening on address local:1
Server listening on address 0.0.0.0:26000
Loaded maps/downer.ent

Trying to connect...
Segmentation fault


what i can do ?
serro
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Posts: 2
Joined: Wed Sep 09, 2009 5:20 pm

Postby Urmel » Wed Sep 09, 2009 7:36 pm

One possibility: buy a graphics card and put it in your box.
uncomfortable
random
mean
embarrassing
limited
Urmel
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Postby serro » Thu Sep 10, 2009 1:04 am

Urmel wrote:One possibility: buy a graphics card and put it in your box.


i am confused what about my intel integrated graphics card ?
serro
Newbie
 
Posts: 2
Joined: Wed Sep 09, 2009 5:20 pm

Postby Urmel » Thu Sep 10, 2009 9:27 pm

Oh well, the GMA945 isn't really a GPU, it's just a part of your mainboard's chipset. It doesn't have dedicated RAM and for that has to share a part of your mainboard's RAM which is much slower than the one you can find on graphics cards. So you can play games like Tetris on an IGP like yours. Even the newest integrated graphics processors have difficulties in rendering 3D Games. Yours is five years old.

So now you know why they still sell graphics cards. Wow. You didn't know that. Nice :D
uncomfortable
random
mean
embarrassing
limited
Urmel
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Posts: 1744
Joined: Fri Mar 03, 2006 10:06 am
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Postby Ed » Fri Sep 11, 2009 9:54 am

Looks like you should try with lower graphics settings first. Try adding '-exec low.cfg' when you run from the command line. This should load the low preset.
Ed
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