values over 999 (health and armor)

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values over 999 (health and armor)

Postby majaczek » Tue Sep 22, 2009 5:52 pm

hello! I'm doing a server with disabled 999 limit of health and ammo through variables (new limit is 9999) and the counter on clients don't look pretty - notice i have nexuiz 2.5.1 the latest stable/presvn version

if value is between 1000 and 1099 it shows 0NN value - a little usable but it looks the same in 2NNN as in 5NNN so this is not good for players on my server.

so i suggest for support 4digit values on clientside - maybe widen default interface, maybe widen it only when 4digit values take place - it's up to you - in both situation I will be thankfull

also i use "g_balance_armor_stable 200" and "g_balance_armor_regen 0.02" and I don't found a variable "g_balance_pause_armor_regenn" in the wiki which would be for a pair to "g_balance_pause_health_regen"
(I'm assuming it's not present however wiki list is somewhat old)

a variable for change ammo cap would be welcomed

and why i using so big values? it nice extends matches with vampire mode.

PS: maybe some bugs occur in game when those values are over 999 but I'm not sure as in interface big values look similair
majaczek
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