Strange "Feature"

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Strange "Feature"

Postby Silica Gel: Do Not Eat » Tue Oct 06, 2009 3:02 pm

I noticed this while playing online . It happens with different weapons including the laser.
:D
I used the HLAC in the video

When shooting a JP the projetile jumps like a player would.

http://www.youtube.com/watch?v=5aoo77Zfkt0


Edit:
Here is a video with funny rockets on Bluesky
http://www.youtube.com/watch?v=XeLuS0-K74Y
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Postby MC SE7EN » Wed Oct 07, 2009 4:00 pm

youve never seen this before? i use it all the time when a bot goes up a straight jump pad w/ my rocket launcher...its really fun on BlueSky.. :D
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Postby parasti » Wed Oct 07, 2009 6:04 pm

Nothing like seeing a fireball bounce up and down on a jumppad.
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Postby Silica Gel: Do Not Eat » Thu Oct 08, 2009 1:23 am

MC SE7EN wrote:youve never seen this before? i use it all the time when a bot goes up a straight jump pad w/ my rocket launcher...its really fun on BlueSky.. :D


In 2.5.1 the rockets would bounce off the JP and then keep going
In 2.5.2 the rockets bonce off the JP and then come back down and bounce again.

Also I don't ever remember being able to bounce lasers or HLAC off a JP.

I could be wrong

I doubt you've even seen this before!!!
:arrow: http://www.youtube.com/watch?v=kq-oQbI9vnE :shock:
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Postby Lee_Stricklin » Thu Oct 08, 2009 2:57 am

Daaaamn your only getting 10fps on like the lowest settings. If that was my rig I'd take a sledge hammer to it. lol j/k Gotta love the demo recorder

That jump platform thing has been there for at least as long as I've been playing. I find it useful on Soylent whenever somebody goes for the fan I would just lob some grenades on it.
I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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Postby Samual » Thu Oct 08, 2009 6:40 am

Yes, we made projectiles follow the path of the player (Stolen from spidflisk).. However, that HLAC projectile should not follow it.. Nor should the laser. (Well, should it?.. I mean, I don't know why they "slip through" some times, that is a bug. But if we simply allow all of them, it would be fine and fix that bug.)
Do it yourself, or stop complaining.
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Postby MC SE7EN » Thu Oct 08, 2009 4:22 pm

vomit wrote:
MC SE7EN wrote:youve never seen this before? i use it all the time when a bot goes up a straight jump pad w/ my rocket launcher...its really fun on BlueSky.. :D


In 2.5.1 the rockets would bounce off the JP and then keep going
In 2.5.2 the rockets bonce off the JP and then come back down and bounce again.

Also I don't ever remember being able to bounce lasers or HLAC off a JP.

I could be wrong

I doubt you've even seen this before!!!
:arrow: http://www.youtube.com/watch?v=kq-oQbI9vnE :shock:



ah..i didnt notice they were coming back down as well. thats cool. :D
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Postby morfar » Thu Oct 08, 2009 4:30 pm

This may very well be a csqc projectile bug. Quicktest. Do you receive damage from the rockets that come back down?
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Postby Silica Gel: Do Not Eat » Thu Oct 08, 2009 4:50 pm

morfar wrote:This may very well be a csqc projectile bug. Quicktest. Do you receive damage from the rockets that come back down?


No, However they do cause damage after they self detonate.
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Postby Samual » Thu Oct 08, 2009 5:23 pm

morfar wrote:This may very well be a csqc projectile bug. Quicktest. Do you receive damage from the rockets that come back down?

It is not a bug, it's a feature. I told you, they follow the same path as a person would. Basically, that means the WHOLE path, they lose all of their normal velocity. The only reason it comes back on that map is because of gravity (Yes, rockets obey gravity after passing through a jumppad)
Do it yourself, or stop complaining.
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