The SPIDER TURRET does not work, pleeease make it work

If you've had any problems with Nexuiz, or would like to report bugs, post here.

Moderators: Nexuiz Moderators, Moderators

The SPIDER TURRET does not work, pleeease make it work

Postby tundramagi » Sat Feb 13, 2010 12:45 pm

The SPIDER TURRET does not work, pleeease make it work

It just stands there and does nothing.
Same with the ewheel.

Please make it attack it's enemies.

Please.

Also the vehicle_spiderbot doesn't appear on the opentest map (which had 4 spidervehicles vs turrets and spider turrets)

Please make these work. Please comon they used to work. They have been broken for MONTHS! And I reported the breakage when it happened.
PLEASE FIX.

(The ONLY map that vehicle_spiderbot can seem to exist on is venueons12.
They do not show up in the opentest map (with the terrain) and don't show up in destructabletestctf6 (even though I just raised their spawnpoint even further into the air).

Please make the spiderbot turrets attack and the ewheels attack (they used to work in evadproject, don't anymore for a long time)

Please.
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Re: The SPIDER TURRET does not work, pleeease make it work

Postby tZork » Sat Feb 13, 2010 3:36 pm

Engines suffered from a md3 related bug for some time, rendering turrets fubar. Its, afaik, fixed now tough. Last time i checked both ewheels and spiders worked fine, if they dont your gunna have to live with it not working for some time (unless someone else fixed whatever may be br0kezoring them) as i have no time / motivation for nexuiz atm.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Re: The SPIDER TURRET does not work, pleeease make it work

Postby tundramagi » Sat Feb 13, 2010 8:28 pm

No, this isn't the "turrets sunken into base" bug. This is the :spider-bot-turret does not notice that there is an enemy it should kill infront of it anymore (example: on evadproject), and hasn't for 3 months bug.

Well... due to work, you're probably never going to have time for nexuiz ever again, can you get someone else to pick up work on turrets and vehicles please? Once peeps get on with wageslavery their life is basically over (save for the weekend... maybe). They don't get any freetime untill retirement in 30 years hence.... if they get a retirement...and shortly after that they die. No time at all.

If you gave someone the nod, would they take up your code and keep this going, or are turrets and vehicles dead and eventually gone ( :( ).

Indespesable feature, dies by code rot. :(

Anyway, thanks for making them. I use turrets in many of my levels.
It totally sucks that they are breaking though :(
And I looked forward to all the new vehicles for nexuiz that were going to come after spiderbot.
But no one else cared I guess other than morphed.
It's unfortunate that you didn't get much out of nexuiz :(
The game has lost a great innovator.
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Re: The SPIDER TURRET does not work, pleeease make it work

Postby tZork » Sat Feb 13, 2010 10:00 pm

I was a "wageslave" long before i started developing for Nexuiz, its not whats keeping me bzy. as for "get some one to blah" its perfectly available to anyone interested; if theres specific questions to answer ill do so if and when i can, however if i had time and motivation enough to tutor someone tough it id have time to work on it. catch 22. I did however test it this evening and it does run here. ill try tomorrow on a clean checkout if im not to hungover.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Re: The SPIDER TURRET does not work, pleeease make it work

Postby Ayu » Thu Feb 18, 2010 4:00 pm

I'm actively getting acquainted with the codebase at the moment (only client QC side) and tracking low - medium priority bugs. As I'm new, I'm not all familiar with such a large project, I'd be happy to take a look at this if someone could point me to the file this fucntion would be contained in.
*Typing is no substitution for thinking*
Ayu
Newbie
 
Posts: 5
Joined: Thu Feb 18, 2010 11:46 am

Re: The SPIDER TURRET does not work, pleeease make it work

Postby tZork » Thu Feb 18, 2010 9:31 pm

fixed a small bug in the code today that could cause weirdness on with uneven surfaces below vehicle/moving turrets spawns. perhaps this will help fix your problem.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Re: The SPIDER TURRET does not work, pleeease make it work

Postby tundramagi » Fri Feb 19, 2010 11:03 am

Ok just got newest svn. Doesn't work.

Spiderbot vehicles still don't spawn (here are the test maps, they only have 8 spiderbots, and 1 spawn, no other ents):
http://omploader.org/vM2xiNQ/destructab ... 6noent.bsp
http://omploader.org/vM2xiOA/destructab ... 6noent.map

Spider bot turrets don't respond to anything:
http://omploader.org/vM2VnYg/evadproject16.pk3
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm


Return to Nexuiz - Support / Bugs

Who is online

Users browsing this forum: No registered users and 1 guest