Can anyone verify that current SVN "build-in" map Soylent has clipping errors? I (and the bots) can stand INSIDE the floor near to the mega armor next to the rocket launcher. When I play Soylent online, this doesn't happen, I guess my client uses a downloaded version from the server for online play.
In case no one can verify this, I'd take a look at my dlcache folder or redownload/compile SVN from scratch. Didn't play much other than DCC's, though... Just noticed it and wondered.