[Nexuiz 2.5.2] Endless games - several bugs

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[Nexuiz 2.5.2] Endless games - several bugs

Postby Joe le Kiffeur » Mon Apr 12, 2010 6:37 am

Hi!

I'm doing a very long test of Nexuiz, and I found several problems with interface values:

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Timer is not in DD:HH:MM:SS format.
Player or bot with a number of frag over than 9999 is not correctly displayed.

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The difference of frags between too.

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I'm going on to test...
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Re: [Nexuiz 2.5.2] Endless games - several bugs

Postby Joe le Kiffeur » Wed Apr 14, 2010 6:01 pm

Nobody is interested ?
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Re: [Nexuiz 2.5.2] Endless games - several bugs

Postby halogene » Thu Apr 15, 2010 7:18 am

Joe le Kiffeur wrote:Nobody is interested ?

I guess so. But that's only because this forum has been practically abandoned by most of the Nexuiz community. If you want to know why, then read the community statement over here: viewtopic.php?t=6079

The fact that Alientrap/Lee Vermeulen pretty much ignored the community and its concerns has resulted in the community forking the project. The fork's website is http://www.xonotic.org, you will find most of the active community members over there and also I think all of the active contributors/developers. You might want to post your results to the xonotic forum.

Keep it up!

Edit: apart from that I believe that displaying scores incorrectly in games that last for several hours is only a theoretical bug. Since Nexuiz/Xonotic is a fast-paced FPS, matches typically don't exceed a duration of 20 or 30 minutes. Seriously, who would play for 12 hours in a row?
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
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Re: [Nexuiz 2.5.2] Endless games - several bugs

Postby Joe le Kiffeur » Thu Apr 15, 2010 2:34 pm

Hi!

Thank you for your reply :D

I wanted to test stability of the game, bot's behaviour (spying a bot is very instructive and very usefull to win, you know ;), in particulary if you want to progress quickly agains the very-very*very^100 best players in playing to the multiplayers.
I'm a bit shocked when you said this a theoritical bug because you seem to me to avoid this problem. Don't be offuscated. :)


OK, I had to post to the Xonotic's communauty forum, you're right... and I will fork my own thread. ;) No, this won't a spam. :lol:


P.S.: I hope my post is not confused because English is not my native language (off course you're authorised to be afraid my syntax errors :P )
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