I can finally confirm this bug.
Unfortunately I cannot provide a BT atm.
I'm on vacation and we try to make a little LAN here. The game runs very smoot on three PCs:
- Laptop with SuSE Linux 10.1 (A64 3400+, 512MB RAM, GF5700GO)
- Laptop with WinXP (1,7 Mobile, ATI X700 Mobile, 1024MB)
- PC with SuSE 10.1 (AMD XP3000+, 1024MB, GF6800LE)
Laptops can play very good together. If the PC comes to join the party it crashes after a short while.
This happens if PC is server or client. Sometimes it crashes while playing or even if a Client tries to access the server list (while PC is a server). Only PC crashes with Sig11.
Additionally we expire the following messages on the PC:
LHNET_Read: sendto returned error: Network is unreachable
... if Network activities begin between PC and one of the Laptops. Mostly it crashes shortly after this message(s).
Repeats several times.
As said unfortunately I cannot provide a BT at the moment because I would need to compile the game from source and no one here wants this now
Since I hope this may help a bit. I try to do a BT asap.
All computers run Nexuiz 2.1 stable.
The PC can also play fine in Instant Action and on a created server without other Clients connnected. The fun only begins if others join (or PC joins)