I launch it with
- Code: Select all
./nexuiz-linux-686-sdl
- Code: Select all
./nexuiz-linux-686-sdl -basedir /home/mickro/jeux/Nexiuz/
...and Nexiuz doesn't start.
It's say to me :
you may consider to adding
-basedir /path/to/nexiuz
to your launch commandline
- Code: Select all
~/jeux/Nexuiz$ ./nexuiz-linux-686-sdl
^7Nexuiz Linux 02:50:49 Jun 14 2006
^7Trying to load library... "libz.so.1" - loaded.
^7Compressed files support enabled
^7Added packfile data/common-spog.pk3 (26 files)
^7Console initialized.
^7Playing registered version.
^7Trying to load library... "libcurl.so.3" - loaded.
^7cURL support enabled
^7Initializing client
^7Trying to load library... "libvorbis.so.0" - loaded.
^7Trying to load library... "libvorbisfile.so.3" - loaded.
^7Ogg Vorbis support enabled
^7couldn't exec quake.rc
^7couldn't exec default.cfg
^7couldn't exec autoexec.cfg
^7Starting video system
^7Video: fullscreen 1024x768x32x60hz
^7Linked against SDL version 1.2.8
^7Using SDL library version 1.2.9
^7checking for OpenGL 1.1.0... enabled
^7GL_VENDOR: NVIDIA Corporation
^7GL_RENDERER: GeForce2 MX/MX 400/AGP/3DNOW!/forceSW
^7GL_VERSION: 1.5.6 NVIDIA 87.62
^7GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
^7SDL_EXTENSIONS:
^7Checking OpenGL extensions...
^7checking for glDrawRangeElements... enabled
^7checking for GL_ARB_multitexture... enabled
^7checking for GL_ARB_texture_env_combine... enabled
^7checking for GL_ARB_texture_env_dot3... enabled
^7checking for GL_EXT_texture3D... not detected
^7checking for GL_ARB_texture_cube_map... enabled
^7checking for GL_EXT_compiled_vertex_array... enabled
^7checking for GL_EXT_texture_edge_clamp... enabled
^7checking for GL_EXT_texture_filter_anisotropic... enabled
^7checking for GL_EXT_stencil_two_side... not detected
^7checking for GL_ARB_shader_objects... enabled
^7checking for GL_ARB_shading_language_100... enabled
^7checking for GL_ARB_vertex_shader... enabled
^7checking for GL_ARB_fragment_shader... not detected
^7OpenGL Backend starting...
^7glDrawRangeElements detected (max vertices 4096, max indices 4096)
^7multitexture detected: texture units = 2
^7OpenGL backend started.
^7Trying to load library... "libjpeg.so.62" - loaded.
^7JPEG support enabled
^7Trying to load library... "libpng12.so.0" - loaded.
^7PNG support enabled
^7Draw_CachePic: failed to load gfx/crosshair7
^7Draw_CachePic: failed to load gfx/crosshair8
^7Draw_CachePic: failed to load gfx/crosshair9
^7Draw_CachePic: failed to load gfx/crosshair10
^7Draw_CachePic: failed to load gfx/crosshair11
^7Draw_CachePic: failed to load gfx/crosshair12
^7Draw_CachePic: failed to load gfx/crosshair13
^7Draw_CachePic: failed to load gfx/crosshair14
^7Draw_CachePic: failed to load gfx/crosshair15
^7Draw_CachePic: failed to load gfx/crosshair16
^7Draw_CachePic: failed to load gfx/crosshair17
^7Draw_CachePic: failed to load gfx/crosshair18
^7Draw_CachePic: failed to load gfx/crosshair19
^7Draw_CachePic: failed to load gfx/crosshair20
^7Draw_CachePic: failed to load gfx/crosshair21
^7Draw_CachePic: failed to load gfx/crosshair22
^7Draw_CachePic: failed to load gfx/crosshair23
^7Draw_CachePic: failed to load gfx/crosshair24
^7Draw_CachePic: failed to load gfx/crosshair25
^7Draw_CachePic: failed to load gfx/crosshair26
^7Draw_CachePic: failed to load gfx/crosshair27
^7Draw_CachePic: failed to load gfx/crosshair28
^7Draw_CachePic: failed to load gfx/crosshair29
^7Draw_CachePic: failed to load gfx/crosshair30
^7Draw_CachePic: failed to load gfx/crosshair31
^7Draw_CachePic: failed to load gfx/crosshair32
^7Draw_CachePic: failed to load gfx/num_0
^7Draw_CachePic: failed to load gfx/num_1
^7Draw_CachePic: failed to load gfx/num_2
^7Draw_CachePic: failed to load gfx/num_3
^7Draw_CachePic: failed to load gfx/num_4
^7Draw_CachePic: failed to load gfx/num_5
^7Draw_CachePic: failed to load gfx/num_6
^7Draw_CachePic: failed to load gfx/num_7
^7Draw_CachePic: failed to load gfx/num_8
^7Draw_CachePic: failed to load gfx/num_9
^7Draw_CachePic: failed to load gfx/num_minus
^7Draw_CachePic: failed to load gfx/sb_shells
^7Draw_CachePic: failed to load gfx/sb_bullets
^7Draw_CachePic: failed to load gfx/sb_rocket
^7Draw_CachePic: failed to load gfx/sb_cells
^7Draw_CachePic: failed to load gfx/sb_slowmo
^7Draw_CachePic: failed to load gfx/sb_invinc
^7Draw_CachePic: failed to load gfx/sb_energy
^7Draw_CachePic: failed to load gfx/sb_str
^7Draw_CachePic: failed to load gfx/sbar
^7Draw_CachePic: failed to load gfx/sbar_minimal
^7Draw_CachePic: failed to load gfx/sbar_overlay
^7Draw_CachePic: failed to load gfx/inv_weapon0
^7Draw_CachePic: failed to load gfx/inv_weapon1
^7Draw_CachePic: failed to load gfx/inv_weapon2
^7Draw_CachePic: failed to load gfx/inv_weapon3
^7Draw_CachePic: failed to load gfx/inv_weapon4
^7Draw_CachePic: failed to load gfx/inv_weapon5
^7Draw_CachePic: failed to load gfx/inv_weapon6
^7Draw_CachePic: failed to load gfx/inv_weapon7
^7Draw_CachePic: failed to load gfx/inv_weapon8
^7Draw_CachePic: failed to load gfx/ranking
^7Draw_CachePic: failed to load gfx/complete
^7Draw_CachePic: failed to load gfx/inter
^7Draw_CachePic: failed to load gfx/finale
^7SndSys_Init: using the SDL module
^7Sound format: 48000Hz, 2 channels, 16 bits per sample
^7Found 1 cdrom drives.
^7The CD in drive 0 is not an audio cd.
^7CDAudio_Init: No CD in player.
^7Can't get initial CD volume
^7CD Audio Initialized
^7Draw_CachePic: failed to load gfx/loading
^7unable to open "video/logo.dpv", error: unable to open file
^7No CD in player.
^7Client using port 0
^7Client opened a socket on address local:2
^7Client opened a socket on address 0.0.0.0:32779
^7S_LoadSound: Couldn't load "sound/misc/menu2.wav"
^7S_LoadSound: Couldn't load "sound/misc/menu1.wav"
^7OpenGL Backend shutting down